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#pragma once
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/variant/string.hpp>
namespace OpenVic {
class Checksum : public godot::Object {
GDCLASS(Checksum, godot::Object)
static inline Checksum* _singleton = nullptr;
protected:
static void _bind_methods();
public:
static Checksum* get_singleton();
Checksum();
~Checksum();
godot::String get_checksum_text();
};
}
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