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#include "LoadLocalisation.hpp"
#include <godot_cpp/classes/dir_access.hpp>
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/translation_server.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include "openvic-extension/utility/Utilities.hpp"
using namespace godot;
using namespace OpenVic;
void LoadLocalisation::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_file", "file_path", "locale"), &LoadLocalisation::load_file);
ClassDB::bind_method(D_METHOD("load_locale_dir", "dir_path", "locale"), &LoadLocalisation::load_locale_dir);
ClassDB::bind_method(D_METHOD("load_localisation_dir", "dir_path"), &LoadLocalisation::load_localisation_dir);
}
LoadLocalisation* LoadLocalisation::get_singleton() {
return _singleton;
}
LoadLocalisation::LoadLocalisation() {
ERR_FAIL_COND(_singleton != nullptr);
_singleton = this;
}
LoadLocalisation::~LoadLocalisation() {
ERR_FAIL_COND(_singleton != this);
_singleton = nullptr;
}
Error LoadLocalisation::_load_file(String const& file_path, Ref<Translation> const& translation) const {
const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
err != OK || file.is_null(), err == OK ? FAILED : err, vformat("Failed to open localisation file: %s", file_path)
);
int line_number = 0;
while (!file->eof_reached()) {
static const String delimeter = ";";
const PackedStringArray line = file->get_csv_line(delimeter);
line_number++;
if (line.size() < 2 || line[0].is_empty() || line[1].is_empty()) {
if (!line[0].is_empty()) {
UtilityFunctions::push_warning(
"Key \"", line[0], "\" missing value on line ", line_number, " in file: ", file_path
);
err = FAILED;
} else if (line.size() >= 2 && !line[1].is_empty()) {
UtilityFunctions::push_warning(
"Value \"", line[1], "\" missing key on line ", line_number, " in file: ", file_path
);
err = FAILED;
}
continue;
}
translation->add_message(line[0], line[1].c_unescape());
}
return err;
}
Ref<Translation> LoadLocalisation::_get_translation(String const& locale) const {
TranslationServer* server = TranslationServer::get_singleton();
ERR_FAIL_NULL_V(server, nullptr);
Ref<Translation> translation = server->get_translation_object(locale);
if (translation.is_null() || translation->get_locale() != locale) {
translation.instantiate();
translation->set_locale(locale);
server->add_translation(translation);
}
return translation;
}
Error LoadLocalisation::load_file(String const& file_path, String const& locale) const {
return _load_file(file_path, _get_translation(locale));
}
/* REQUIREMENTS
* FS-18, FS-24, FS-25
*/
Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& locale) const {
ERR_FAIL_COND_V_MSG(
!DirAccess::dir_exists_absolute(dir_path), FAILED, vformat("Locale directory does not exist: %s", dir_path)
);
/* This will add the locale to the list of loaded locales even if it has no
* localisation files - this is useful for testing other aspects of localisation
* such as number formatting and text direction. To disable this behaviour and
* only show non-empty localisations, move the `_get_translation` call to after
* the `files.size()` check.
*/
const Ref<Translation> translation = _get_translation(locale);
const PackedStringArray files = DirAccess::get_files_at(dir_path);
ERR_FAIL_COND_V_MSG(files.size() < 1, FAILED, vformat("Locale directory does not contain any files: %s", dir_path));
Error err = OK;
for (String const& file_name : files) {
if (file_name.get_extension().to_lower() == "csv") {
if (_load_file(dir_path.path_join(file_name), translation) != OK) {
err = FAILED;
}
}
}
return err;
}
/* REQUIREMENTS
* FS-23
*/
Error LoadLocalisation::load_localisation_dir(String const& dir_path) const {
ERR_FAIL_COND_V_MSG(
!DirAccess::dir_exists_absolute(dir_path), FAILED, vformat("Localisation directory does not exist: %s", dir_path)
);
const PackedStringArray dirs = DirAccess::get_directories_at(dir_path);
ERR_FAIL_COND_V_MSG(
dirs.size() < 1, FAILED, vformat("Localisation directory does not contain any sub-directories: %s", dir_path)
);
TranslationServer* server = TranslationServer::get_singleton();
ERR_FAIL_NULL_V(server, FAILED);
Error err = OK;
for (String const& locale_name : dirs) {
if (locale_name != server->standardize_locale(locale_name)) {
UtilityFunctions::push_error("Invalid locale directory name: ", locale_name);
} else if (load_locale_dir(dir_path.path_join(locale_name), locale_name) == OK) {
continue;
}
err = FAILED;
}
return err;
}
bool LoadLocalisation::add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation) {
Ref<Translation>& translation = translations[locale];
if (translation.is_null()) {
translation = _singleton->_get_translation(Dataloader::locale_names[locale]);
ERR_FAIL_NULL_V_MSG(
translation, false, vformat("Failed to get translation object: %s", Dataloader::locale_names[locale])
);
}
const StringName godot_key = Utilities::std_view_to_godot_string_name(key);
const StringName godot_localisation = Utilities::std_view_to_godot_string_name(localisation);
if (0) {
const StringName old_localisation = translation->get_message(godot_key);
if (!old_localisation.is_empty()) {
UtilityFunctions::push_warning(
"Changing translation ", godot_key, " (", Dataloader::locale_names[locale], ") from \"",
old_localisation, "\" to \"", godot_localisation, "\""
);
}
}
translation->add_message(godot_key, godot_localisation);
return true;
}
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