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path: root/extension/src/openvic-extension/singletons/MenuSingleton.cpp
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#include "MenuSingleton.hpp"

#include <godot_cpp/variant/utility_functions.hpp>

#include <openvic-simulation/GameManager.hpp>
#include <openvic-simulation/modifier/Modifier.hpp>

#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/classes/GUINode.hpp"
#include "openvic-extension/singletons/GameSingleton.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
#include "openvic-extension/utility/Utilities.hpp"

using namespace godot;
using namespace OpenVic;

StringName const& MenuSingleton::_signal_population_menu_province_list_changed() {
   static const StringName signal_population_menu_province_list_changed = "population_menu_province_list_changed";
   return signal_population_menu_province_list_changed;
}
StringName const& MenuSingleton::_signal_population_menu_province_list_selected_changed() {
   static const StringName signal_population_menu_province_list_selected_changed =
      "population_menu_province_list_selected_changed";
   return signal_population_menu_province_list_selected_changed;
}
StringName const& MenuSingleton::_signal_population_menu_pops_changed() {
   static const StringName signal_population_menu_pops_changed = "population_menu_pops_changed";
   return signal_population_menu_pops_changed;
}
StringName const& MenuSingleton::_signal_search_cache_changed() {
   static const StringName signal_search_cache_changed = "search_cache_changed";
   return signal_search_cache_changed;
}
StringName const& MenuSingleton::_signal_update_tooltip() {
   static const StringName signal_update_tooltip = "update_tooltip";
   return signal_update_tooltip;
}

String MenuSingleton::get_state_name(State const& state) const {
   StateSet const& state_set = state.get_state_set();

   const String region_identifier = Utilities::std_to_godot_string(state_set.get_region().get_identifier());

   String name = tr(region_identifier);

   const bool named = name != region_identifier;
   const bool owned = state.get_owner() != nullptr;
   const bool split = state_set.get_state_count() > 1;

   if (!named) {
      // Capital province name
      name = tr(GUINode::format_province_name(Utilities::std_to_godot_string(state.get_capital()->get_identifier())));

      if (!owned) {
         static const StringName region_key = "REGION_NAME";
         static const String name_key = "$NAME$";

         String region = tr(region_key);

         if (region != region_key) {
            // CAPITAL Region
            return region.replace(name_key, name);
         }
      }
   }

   if (owned && split) {
      // COUNTRY STATE/CAPITAL
      return get_country_adjective(*state.get_owner()) + " " + name;
   }

   // STATE/CAPITAL
   return name;
}

String MenuSingleton::get_country_name(CountryInstance const& country) const {
   if (country.get_government_type() != nullptr && !country.get_government_type()->get_identifier().empty()) {
      const String government_name_key = Utilities::std_to_godot_string(StringUtils::append_string_views(
         country.get_identifier(), "_", country.get_government_type()->get_identifier()
      ));

      String government_name = tr(government_name_key);

      if (government_name != government_name_key) {
         return government_name;
      }
   }

   return tr(Utilities::std_to_godot_string(country.get_identifier()));
}

String MenuSingleton::get_country_adjective(CountryInstance const& country) const {
   static constexpr std::string_view adjective = "_ADJ";

   if (country.get_government_type() != nullptr && !country.get_government_type()->get_identifier().empty()) {
      const String government_adjective_key = Utilities::std_to_godot_string(StringUtils::append_string_views(
         country.get_identifier(), "_", country.get_government_type()->get_identifier(), adjective
      ));

      String government_adjective = tr(government_adjective_key);

      if (government_adjective != government_adjective_key) {
         return government_adjective;
      }
   }

   return tr(Utilities::std_to_godot_string(StringUtils::append_string_views(country.get_identifier(), adjective)));
}

String MenuSingleton::make_modifier_effects_tooltip(ModifierValue const& modifier) const {
   if (modifier.empty()) {
      return {};
   }

   String result;

   for (auto const& [effect, value] : modifier.get_values()) {
      if (!result.is_empty()) {
         result += "\n";
      }

      result += tr(Utilities::std_to_godot_string(effect->get_localisation_key()));

      static const String post_name_text = ": " + GUILabel::get_colour_marker();
      result += post_name_text;

      if (value == 0) {
         result += "Y";
      } else if (effect->is_positive_good() == value > 0) {
         result += "G";
      } else {
         result += "R";
      }

      if (value >= 0) {
         result += "+";
      }

      static constexpr int32_t DECIMAL_PLACES = 2;

      using enum ModifierEffect::format_t;

      switch (effect->get_format()) {
      case PROPORTION_DECIMAL:
         result += GUINode::float_to_string_dp((value * 100).to_float(), DECIMAL_PLACES) + "%";
         break;
      case PERCENTAGE_DECIMAL:
         result += GUINode::float_to_string_dp(value.to_float(), DECIMAL_PLACES) + "%";
         break;
      case INT:
         result += String::num_int64(value.to_int64_t());
         break;
      case RAW_DECIMAL: [[fallthrough]];
      default: // Use raw decimal as fallback format
         result += GUINode::float_to_string_dp(value.to_float(), DECIMAL_PLACES);
         break;
      }

      static const String end_text = GUILabel::get_colour_marker() + String { "!" };
      result += end_text;
   }

   return result;
}

String MenuSingleton::make_rules_tooltip(RuleSet const& rules) const {
   if (rules.empty()) {
      return {};
   }

   static const StringName yes_key = "YES";
   static const StringName no_key = "NO";

   static const String start_text = ": " + GUILabel::get_colour_marker();
   static const String end_text = GUILabel::get_colour_marker() + String { "!" };

   const String enabled_text = start_text + String { "G" } + tr(yes_key) + end_text;
   const String disabled_text = start_text + String { "R" } + tr(no_key) + end_text;

   String result;

   for (auto const& [rule_group, rule_map] : rules.get_rule_groups()) {
      for (auto const& [rule, enabled] : rule_map) {
         if (!result.is_empty()) {
            result += "\n";
         }

         result += tr(Utilities::std_to_godot_string(rule->get_localisation_key()))
            + (enabled ? enabled_text : disabled_text);
      }
   }

   return result;
}

void MenuSingleton::_bind_methods() {
   OV_BIND_SMETHOD(get_tooltip_separator);
   OV_BIND_METHOD(MenuSingleton::get_country_name_from_identifier, { "country_identifier" });
   OV_BIND_METHOD(MenuSingleton::get_country_adjective_from_identifier, { "country_identifier" });

   /* TOOLTIP */
   OV_BIND_METHOD(MenuSingleton::show_tooltip, { "text", "substitution_dict", "position" });
   OV_BIND_METHOD(MenuSingleton::show_control_tooltip, { "text", "substitution_dict", "control" });
   OV_BIND_METHOD(MenuSingleton::hide_tooltip);

   ADD_SIGNAL(MethodInfo(
      _signal_update_tooltip(), PropertyInfo(Variant::STRING, "text"),
      PropertyInfo(Variant::DICTIONARY, "substitution_dict"), PropertyInfo(Variant::VECTOR2, "position")
   ));

   /* PROVINCE OVERVIEW PANEL */
   OV_BIND_METHOD(MenuSingleton::get_province_info_from_index, { "index" });
   OV_BIND_METHOD(MenuSingleton::get_province_building_count);
   OV_BIND_METHOD(MenuSingleton::get_province_building_identifier, { "building_index" });
   OV_BIND_METHOD(MenuSingleton::expand_selected_province_building, { "building_index" });
   OV_BIND_METHOD(MenuSingleton::get_slave_pop_icon_index);
   OV_BIND_METHOD(MenuSingleton::get_administrative_pop_icon_index);
   OV_BIND_METHOD(MenuSingleton::get_rgo_owner_pop_icon_index);

   /* TOPBAR */
   OV_BIND_METHOD(MenuSingleton::get_topbar_info);

   /* TIME/SPEED CONTROL PANEL */
   OV_BIND_METHOD(MenuSingleton::set_paused, { "paused" });
   OV_BIND_METHOD(MenuSingleton::toggle_paused);
   OV_BIND_METHOD(MenuSingleton::is_paused);
   OV_BIND_METHOD(MenuSingleton::increase_speed);
   OV_BIND_METHOD(MenuSingleton::decrease_speed);
   OV_BIND_METHOD(MenuSingleton::get_speed);
   OV_BIND_METHOD(MenuSingleton::can_increase_speed);
   OV_BIND_METHOD(MenuSingleton::can_decrease_speed);
   OV_BIND_METHOD(MenuSingleton::get_longform_date);

   /* POPULATION MENU */
   OV_BIND_METHOD(MenuSingleton::get_population_menu_province_list_row_count);
   OV_BIND_METHOD(MenuSingleton::get_population_menu_province_list_rows, { "start", "count" });
   OV_BIND_METHOD(
      MenuSingleton::population_menu_select_province_list_entry, { "select_index", "set_scroll_index" }, DEFVAL(false)
   );
   OV_BIND_METHOD(MenuSingleton::population_menu_select_province, { "province_index" });
   OV_BIND_METHOD(MenuSingleton::population_menu_toggle_expanded, { "toggle_index", "emit_selected_changed" }, DEFVAL(true));

   OV_BIND_METHOD(MenuSingleton::population_menu_update_locale_sort_cache);
   OV_BIND_METHOD(MenuSingleton::population_menu_select_sort_key, { "sort_key" });
   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_rows, { "start", "count" });
   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_row_count);

   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_filter_setup_info);
   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_filter_info);
   OV_BIND_METHOD(MenuSingleton::population_menu_toggle_pop_filter, { "filter_index" });
   OV_BIND_METHOD(MenuSingleton::population_menu_select_all_pop_filters);
   OV_BIND_METHOD(MenuSingleton::population_menu_deselect_all_pop_filters);

   OV_BIND_METHOD(MenuSingleton::get_population_menu_distribution_setup_info);
   OV_BIND_METHOD(MenuSingleton::get_population_menu_distribution_info);

   ADD_SIGNAL(MethodInfo(_signal_population_menu_province_list_changed()));
   ADD_SIGNAL(
      MethodInfo(_signal_population_menu_province_list_selected_changed(), PropertyInfo(Variant::INT, "scroll_index"))
   );
   ADD_SIGNAL(MethodInfo(_signal_population_menu_pops_changed()));

   using enum population_menu_t::ProvinceListEntry;
   BIND_ENUM_CONSTANT(LIST_ENTRY_NONE);
   BIND_ENUM_CONSTANT(LIST_ENTRY_COUNTRY);
   BIND_ENUM_CONSTANT(LIST_ENTRY_STATE);
   BIND_ENUM_CONSTANT(LIST_ENTRY_PROVINCE);

   using enum population_menu_t::PopSortKey;
   BIND_ENUM_CONSTANT(NONE);
   BIND_ENUM_CONSTANT(SORT_SIZE);
   BIND_ENUM_CONSTANT(SORT_TYPE);
   BIND_ENUM_CONSTANT(SORT_CULTURE);
   BIND_ENUM_CONSTANT(SORT_RELIGION);
   BIND_ENUM_CONSTANT(SORT_LOCATION);
   BIND_ENUM_CONSTANT(SORT_MILITANCY);
   BIND_ENUM_CONSTANT(SORT_CONSCIOUSNESS);
   BIND_ENUM_CONSTANT(SORT_IDEOLOGY);
   BIND_ENUM_CONSTANT(SORT_ISSUES);
   BIND_ENUM_CONSTANT(SORT_UNEMPLOYMENT);
   BIND_ENUM_CONSTANT(SORT_CASH);
   BIND_ENUM_CONSTANT(SORT_LIFE_NEEDS);
   BIND_ENUM_CONSTANT(SORT_EVERYDAY_NEEDS);
   BIND_ENUM_CONSTANT(SORT_LUXURY_NEEDS);
   BIND_ENUM_CONSTANT(SORT_REBEL_FACTION);
   BIND_ENUM_CONSTANT(SORT_SIZE_CHANGE);
   BIND_ENUM_CONSTANT(SORT_LITERACY);

   /* Find/Search Panel */
   OV_BIND_METHOD(MenuSingleton::generate_search_cache);
   OV_BIND_METHOD(MenuSingleton::update_search_results, { "text" });
   OV_BIND_METHOD(MenuSingleton::get_search_result_rows, { "start", "count" });
   OV_BIND_METHOD(MenuSingleton::get_search_result_row_count);
   OV_BIND_METHOD(MenuSingleton::get_search_result_position, { "result_index" });

   ADD_SIGNAL(MethodInfo(_signal_search_cache_changed()));
}

MenuSingleton* MenuSingleton::get_singleton() {
   return singleton;
}

MenuSingleton::MenuSingleton() : population_menu {
   .pop_type_sort_cache { nullptr }, .culture_sort_cache { nullptr }, .religion_sort_cache { nullptr },
   .province_sort_cache { nullptr }, .rebel_type_sort_cache { nullptr }
} {
   ERR_FAIL_COND(singleton != nullptr);
   singleton = this;
}

MenuSingleton::~MenuSingleton() {
   ERR_FAIL_COND(singleton != this);
   singleton = nullptr;
}

String MenuSingleton::get_tooltip_separator() {
   static const String tooltip_separator = "\n" + String { "-" }.repeat(14) + "\n";
   return tooltip_separator;
}

String MenuSingleton::get_country_name_from_identifier(String const& country_identifier) const {
   if (country_identifier.is_empty()) {
      return {};
   }

   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   CountryInstance const* country = instance_manager->get_country_instance_manager().get_country_instance_by_identifier(
      Utilities::godot_to_std_string(country_identifier)
   );
   ERR_FAIL_NULL_V(country, {});

   return get_country_name(*country);
}

String MenuSingleton::get_country_adjective_from_identifier(String const& country_identifier) const {
   if (country_identifier.is_empty()) {
      return {};
   }

   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   CountryInstance const* country = instance_manager->get_country_instance_manager().get_country_instance_by_identifier(
      Utilities::godot_to_std_string(country_identifier)
   );
   ERR_FAIL_NULL_V(country, {});

   return get_country_adjective(*country);
}

/* TOOLTIP */

void MenuSingleton::show_tooltip(String const& text, Dictionary const& substitution_dict, Vector2 const& position) {
   emit_signal(_signal_update_tooltip(), text, substitution_dict, position);
}

void MenuSingleton::show_control_tooltip(String const& text, Dictionary const& substitution_dict, Control const* control) {
   ERR_FAIL_NULL(control);

   using namespace OpenVic::Utilities::literals;
   static const Vector2 offset { 0.0_real, 64.0_real };

   show_tooltip(text, substitution_dict, control->get_global_position() + offset);
}

void MenuSingleton::hide_tooltip() {
   show_tooltip({}, {}, {});
}

/* PROVINCE OVERVIEW PANEL */

static TypedArray<Dictionary> _make_buildings_dict_array(
   ProvinceInstance const* province
) {
   std::vector<BuildingInstance> const& buildings = province->get_buildings();

   if (buildings.empty()) {
      return {};
   }

   static const StringName building_info_level_key = "level";
   static const StringName building_info_expansion_state_key = "expansion_state";
   static const StringName building_info_start_date_key = "start_date";
   static const StringName building_info_end_date_key = "end_date";
   static const StringName building_info_expansion_progress_key = "expansion_progress";

   /* This system relies on the province buildings all being present in the right order. It will have to
    * be changed if we want to support variable combinations and permutations of province buildings. */
   TypedArray<Dictionary> buildings_array;

   if (buildings_array.resize(buildings.size()) == OK) {
      for (size_t idx = 0; idx < buildings.size(); ++idx) {
         BuildingInstance const& building = buildings[idx];

         Dictionary building_dict;
         building_dict[building_info_level_key] = static_cast<int32_t>(building.get_level());
         building_dict[building_info_expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
         building_dict[building_info_start_date_key] = Utilities::std_to_godot_string(building.get_start_date().to_string());
         building_dict[building_info_end_date_key] = Utilities::std_to_godot_string(building.get_end_date().to_string());
         building_dict[building_info_expansion_progress_key] = building.get_expansion_progress();

         buildings_array[idx] = std::move(building_dict);
      }
   } else {
      UtilityFunctions::push_error(
         "Failed to resize buildings array to the correct size (", static_cast<int64_t>(buildings.size()),
         ") for province ", Utilities::std_to_godot_string(province->get_identifier())
      );
   }

   return buildings_array;
}

Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   static const StringName province_info_province_key = "province";
   static const StringName province_info_state_key = "state";
   static const StringName province_info_slave_status_key = "slave_status";
   static const StringName province_info_colony_status_key = "colony_status";
   static const StringName province_info_terrain_type_key = "terrain_type";
   static const StringName province_info_life_rating_key = "life_rating";
   static const StringName province_info_controller_key = "controller";
   static const StringName province_info_rgo_name_key = "rgo_name";
   static const StringName province_info_rgo_icon_key = "rgo_icon";
   static const StringName province_info_crime_name_key = "crime_name";
   static const StringName province_info_crime_icon_key = "crime_icon";
   static const StringName province_info_total_population_key = "total_population";
   static const StringName province_info_pop_types_key = "pop_types";
   static const StringName province_info_pop_ideologies_key = "pop_ideologies";
   static const StringName province_info_pop_cultures_key = "pop_cultures";
   static const StringName province_info_cores_key = "cores";
   static const StringName province_info_buildings_key = "buildings";

   ProvinceInstance const* province = instance_manager->get_map_instance().get_province_instance_by_index(index);
   if (province == nullptr) {
      return {};
   }
   Dictionary ret;

   ret[province_info_province_key] = Utilities::std_to_godot_string(province->get_identifier());

   State const* state = province->get_state();
   if (state != nullptr) {
      ret[province_info_state_key] = get_state_name(*state);
   }

   ret[province_info_slave_status_key] = province->get_slave();

   ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status());

   TerrainType const* terrain_type = province->get_terrain_type();
   if (terrain_type != nullptr) {
      ret[province_info_terrain_type_key] = Utilities::std_to_godot_string(terrain_type->get_identifier());
   }

   ret[province_info_life_rating_key] = province->get_life_rating();

   CountryInstance const* controller = province->get_controller();
   if (controller != nullptr) {
      ret[province_info_controller_key] = Utilities::std_to_godot_string(controller->get_identifier());
   }

   GoodDefinition const* rgo = province->get_rgo();
   if (rgo != nullptr) {
      ret[province_info_rgo_name_key] = Utilities::std_to_godot_string(rgo->get_identifier());
      ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
   }

   Crime const* crime = province->get_crime();
   if (crime != nullptr) {
      ret[province_info_crime_name_key] = Utilities::std_to_godot_string(crime->get_identifier());
      ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon());
   }

   ret[province_info_total_population_key] = province->get_total_population();

   GFXPieChartTexture::godot_pie_chart_data_t pop_types =
      GFXPieChartTexture::distribution_to_slices_array(province->get_pop_type_distribution());
   if (!pop_types.is_empty()) {
      ret[province_info_pop_types_key] = std::move(pop_types);
   }

   GFXPieChartTexture::godot_pie_chart_data_t ideologies =
      GFXPieChartTexture::distribution_to_slices_array(province->get_ideology_distribution());
   if (!ideologies.is_empty()) {
      ret[province_info_pop_ideologies_key] = std::move(ideologies);
   }

   GFXPieChartTexture::godot_pie_chart_data_t cultures =
      GFXPieChartTexture::distribution_to_slices_array(province->get_culture_distribution());
   if (!cultures.is_empty()) {
      ret[province_info_pop_cultures_key] = std::move(cultures);
   }

   ordered_set<CountryInstance*> const& cores = province->get_cores();
   if (!cores.empty()) {
      PackedStringArray cores_array;
      if (cores_array.resize(cores.size()) == OK) {
         for (size_t idx = 0; idx < cores.size(); ++idx) {
            cores_array[idx] = Utilities::std_to_godot_string(cores.data()[idx]->get_identifier());
         }
         ret[province_info_cores_key] = std::move(cores_array);
      } else {
         UtilityFunctions::push_error(
            "Failed to resize cores array to the correct size (", static_cast<int64_t>(cores.size()), ") for province ",
            Utilities::std_to_godot_string(province->get_identifier())
         );
      }
   }

   TypedArray<Dictionary> building_dict_array = _make_buildings_dict_array(province);
   if (!building_dict_array.is_empty()) {
      ret[province_info_buildings_key] = std::move(building_dict_array);
   }

   return ret;
}

int32_t MenuSingleton::get_province_building_count() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   return game_singleton->get_definition_manager().get_economy_manager().get_building_type_manager()
      .get_province_building_types().size();
}

String MenuSingleton::get_province_building_identifier(int32_t building_index) const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   std::vector<BuildingType const*> const& province_building_types = game_singleton->get_definition_manager()
      .get_economy_manager().get_building_type_manager().get_province_building_types();
   ERR_FAIL_COND_V_MSG(
      building_index < 0 || building_index >= province_building_types.size(), {},
      vformat("Invalid province building index: %d", building_index)
   );
   return Utilities::std_to_godot_string(province_building_types[building_index]->get_identifier());
}

Error MenuSingleton::expand_selected_province_building(int32_t building_index) {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, FAILED);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, FAILED);

   ERR_FAIL_COND_V_MSG(
      !instance_manager->expand_selected_province_building(building_index), FAILED,
      vformat("Failed to expand the currently selected province's building index %d", building_index)
   );
   return OK;
}

int32_t MenuSingleton::get_slave_pop_icon_index() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_pop_manager().get_slave_sprite();
   ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Slave sprite unset!");
   return sprite;
}

int32_t MenuSingleton::get_administrative_pop_icon_index() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_pop_manager().get_administrative_sprite();
   ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Administrative sprite unset!");
   return sprite;
}

int32_t MenuSingleton::get_rgo_owner_pop_icon_index() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_economy_manager().get_production_type_manager().get_rgo_owner_sprite();
   ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "RGO owner sprite unset!");
   return sprite;
}

/* TOPBAR */

Dictionary MenuSingleton::get_topbar_info() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   CountryInstance const* country = game_singleton->get_viewed_country();
   if (country == nullptr) {
      return {};
   }

   Dictionary ret;

   // Country / Ranking
   static const StringName country_key = "country";
   static const StringName country_status_key = "country_status";
   static const StringName total_rank_key = "total_rank";

   ret[country_key] = Utilities::std_to_godot_string(country->get_identifier());
   ret[country_status_key] = static_cast<int32_t>(country->get_country_status());
   ret[total_rank_key] = static_cast<uint64_t>(country->get_total_rank());

   static const StringName prestige_key = "prestige";
   static const StringName prestige_rank_key = "prestige_rank";
   static const StringName prestige_tooltip_key = "prestige_tooltip";

   ret[prestige_key] = country->get_prestige().to_int32_t();
   ret[prestige_rank_key] = static_cast<uint64_t>(country->get_prestige_rank());
   ret[prestige_tooltip_key] = String {}; // TODO - list prestige sources (e.g. power status)

   static const StringName industrial_power_key = "industrial_power";
   static const StringName industrial_rank_key = "industrial_rank";
   static const StringName industrial_power_tooltip_key = "industrial_power_tooltip";

   ret[industrial_power_key] = country->get_industrial_power().to_int32_t();
   ret[industrial_rank_key] = static_cast<uint64_t>(country->get_industrial_rank());
   {
      String industrial_power_tooltip;

      // Pair: State name / Power
      std::vector<std::pair<String, fixed_point_t>> industrial_power_states;
      for (auto const& [state, power] : country->get_industrial_power_from_states()) {
         industrial_power_states.emplace_back(get_state_name(*state), power);
      }
      std::sort(
         industrial_power_states.begin(), industrial_power_states.end(),
         [](auto const& a, auto const& b) -> bool {
            // Sort by greatest power, then by state name alphabetically
            return a.second != b.second ? a.second > b.second : a.first < b.first;
         }
      );
      for (auto const& [state_name, power] : industrial_power_states) {
         industrial_power_tooltip += "\n" + state_name + ": " + GUILabel::get_colour_marker() + "Y"
            + GUINode::float_to_string_dp(power, 3) + GUILabel::get_colour_marker() + "!";
      }

      // Tuple: Country identifier / Country name / Power
      std::vector<std::tuple<String, String, fixed_point_t>> industrial_power_from_investments;
      for (auto const& [country, power] : country->get_industrial_power_from_investments()) {
         industrial_power_from_investments.emplace_back(
            Utilities::std_to_godot_string(country->get_identifier()), get_country_name(*country), power
         );
      }
      std::sort(
         industrial_power_from_investments.begin(), industrial_power_from_investments.end(),
         [](auto const& a, auto const& b) -> bool {
            // Sort by greatest power, then by country name alphabetically
            return std::get<2>(a) != std::get<2>(b) ? std::get<2>(a) > std::get<2>(b) : std::get<1>(a) < std::get<1>(b);
         }
      );
      for (auto const& [country_identifier, country_name, power] : industrial_power_from_investments) {
         industrial_power_tooltip += "\n" + GUILabel::get_flag_marker() + country_identifier + country_name + ": "
            + GUILabel::get_colour_marker() + "Y" + GUINode::float_to_string_dp(power, 3) + GUILabel::get_colour_marker()
            + "!";
      }

      ret[industrial_power_tooltip_key] = std::move(industrial_power_tooltip);
   }

   static const StringName military_power_key = "military_power";
   static const StringName military_rank_key = "military_rank";
   static const StringName military_power_tooltip_key = "military_power_tooltip";

   ret[military_power_key] = country->get_military_power().to_int32_t();
   ret[military_rank_key] = static_cast<uint64_t>(country->get_military_rank());
   {
      String military_power_tooltip;

      for (auto const& [source, power] : {
         std::pair
         { "MIL_FROM_TROOPS", country->get_military_power_from_land() },
         { "MIL_FROM_CAP_SHIPS", country->get_military_power_from_sea() },
         { "MIL_FROM_LEADERS", country->get_military_power_from_leaders() }
      }) {
         if (power != 0) {
            military_power_tooltip += "\n" + tr(source) + ": " + GUILabel::get_colour_marker() + "Y"
               + GUINode::float_to_string_dp(power, 3) + GUILabel::get_colour_marker() + "!";
         }
      }

      ret[military_power_tooltip_key] = std::move(military_power_tooltip);
   }

   static const StringName colonial_power_available_key = "colonial_power_available";
   static const StringName colonial_power_max_key = "colonial_power_max";
   static const StringName colonial_power_tooltip_key = "colonial_power_tooltip";
   // TODO - colonial power info
   ret[colonial_power_available_key] = 0;
   ret[colonial_power_max_key] = 0;
   ret[colonial_power_tooltip_key] = String {};

   // Production

   // Budget

   // Technology

   // Politics

   // Population

   // Trade

   // Diplomacy

   // Military
   static const StringName regiment_count_key = "regiment_count";
   static const StringName max_supported_regiments_key = "max_supported_regiments";

   ret[regiment_count_key] = static_cast<uint64_t>(country->get_regiment_count());
   ret[max_supported_regiments_key] = static_cast<uint64_t>(country->get_max_supported_regiment_count());

   static const StringName mobilised_key = "mobilised";
   static const StringName mobilisation_regiments_key = "mobilisation_regiments";
   static const StringName mobilisation_impact_key = "mobilisation_impact";
   static const StringName war_policy_key = "war_policy";
   static const StringName mobilisation_max_regiments_key = "mobilisation_max_regiments";

   if (country->is_mobilised()) {
      ret[mobilised_key] = true;
   } else {
      ret[mobilised_key] = false;
      ret[mobilisation_regiments_key] = static_cast<uint64_t>(country->get_mobilisation_potential_regiment_count());
      ret[mobilisation_impact_key] = country->get_mobilisation_impact().to_float();
      ret[war_policy_key] = String {}; // TODO - get ruling party's war policy
      ret[mobilisation_max_regiments_key] = static_cast<uint64_t>(country->get_mobilisation_max_regiment_count());
   }

   return ret;
}

/* TIME/SPEED CONTROL PANEL */

void MenuSingleton::set_paused(bool paused) {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().set_paused(paused);
}

void MenuSingleton::toggle_paused() {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().toggle_paused();
}

bool MenuSingleton::is_paused() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, true);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, true);

   return instance_manager->get_simulation_clock().is_paused();
}

void MenuSingleton::increase_speed() {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().increase_simulation_speed();
}

void MenuSingleton::decrease_speed() {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().decrease_simulation_speed();
}

int32_t MenuSingleton::get_speed() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, 0);

   return instance_manager->get_simulation_clock().get_simulation_speed();
}

bool MenuSingleton::can_increase_speed() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, false);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, false);

   return instance_manager->get_simulation_clock().can_increase_simulation_speed();
}

bool MenuSingleton::can_decrease_speed() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, false);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, false);

   return instance_manager->get_simulation_clock().can_decrease_simulation_speed();
}

String MenuSingleton::get_longform_date() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   return Utilities::date_to_formatted_string(instance_manager->get_today());
}

Error MenuSingleton::generate_search_cache() {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, FAILED);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, FAILED);

   search_panel.entry_cache.clear();

   std::vector<ProvinceInstance> const& provinces = instance_manager->get_map_instance().get_province_instances();
   std::vector<StateSet> const& state_sets = instance_manager->get_map_instance().get_state_manager().get_state_sets();
   std::vector<CountryInstance> const& countries = instance_manager->get_country_instance_manager().get_country_instances();

   // TODO - reserve actual state count rather than state set count (maybe use a vector of pointers to all states?)
   search_panel.entry_cache.reserve(provinces.size() + state_sets.size() + countries.size());

   for (ProvinceInstance const& province : provinces) {
      String identifier = Utilities::std_to_godot_string(province.get_identifier());
      String display_name = tr(GUINode::format_province_name(identifier));
      String search_name = display_name.to_lower();

      search_panel.entry_cache.push_back({
         &province, std::move(display_name), std::move(search_name), identifier.to_lower()
      });
   }

   for (StateSet const& state_set : state_sets) {
      for (State const& state : state_set.get_states()) {
         String display_name = get_state_name(state);
         String search_name = display_name.to_lower();

         search_panel.entry_cache.push_back({
            // TODO - include state identifier? (region and/or split?)
            &state, std::move(display_name), std::move(search_name), {}
         });
      }
   }

   for (CountryInstance const& country : countries) {
      // TODO - replace with a proper "exists" check
      if (country.get_capital() != nullptr) {
         String display_name = get_country_name(country);
         String search_name = display_name.to_lower();

         search_panel.entry_cache.push_back({
            &country, std::move(display_name), std::move(search_name),
            Utilities::std_to_godot_string(country.get_identifier()).to_lower()
         });
      }
   }

   std::sort(search_panel.entry_cache.begin(), search_panel.entry_cache.end(), [](auto const& a, auto const& b) -> bool {
      return a.search_name < b.search_name;
   });

   emit_signal(_signal_search_cache_changed());

   return OK;
}

void MenuSingleton::update_search_results(String const& text) {
   // Sanatise input
   const String search_text = text.strip_edges().to_lower();

   search_panel.result_indices.clear();

   if (!search_text.is_empty()) {
      // Search through cache
      for (size_t idx = 0; idx < search_panel.entry_cache.size(); ++idx) {
         search_panel_t::entry_t const& entry = search_panel.entry_cache[idx];

         if (entry.search_name.begins_with(search_text) || entry.identifier == search_text) {
            search_panel.result_indices.push_back(idx);
         }
      }
   }
}

PackedStringArray MenuSingleton::get_search_result_rows(int32_t start, int32_t count) const {
   if (search_panel.result_indices.empty()) {
      return {};
   }

   ERR_FAIL_INDEX_V_MSG(
      start, search_panel.result_indices.size(), {},
      vformat("Invalid start for search panel result rows: %d", start)
   );
   ERR_FAIL_COND_V_MSG(count <= 0, {}, vformat("Invalid count for search panel result rows: %d", count));

   if (start + count > search_panel.result_indices.size()) {
      UtilityFunctions::push_warning(
         "Requested search result rows beyond the end of the result indices (", start, " + ", count, " > ",
         static_cast<int64_t>(search_panel.result_indices.size()), "), limiting to ",
         static_cast<int64_t>(search_panel.result_indices.size() - start), " rows."
      );
      count = search_panel.result_indices.size() - start;
   }

   PackedStringArray results;
   results.resize(count);

   for (size_t idx = 0; idx < count; ++idx) {
      results[idx] = search_panel.entry_cache[search_panel.result_indices[start + idx]].display_name;
   }

   return results;
}

int32_t MenuSingleton::get_search_result_row_count() const {
   return search_panel.result_indices.size();
}

Vector2 MenuSingleton::get_search_result_position(int32_t result_index) const {
   ERR_FAIL_INDEX_V(result_index, search_panel.result_indices.size(), {});

   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   struct entry_visitor_t {
      fvec2_t operator()(ProvinceInstance const* province) {
         return province->get_province_definition().get_centre();
      }

      fvec2_t operator()(State const* state) {
         return (*this)(state->get_capital());
      }

      fvec2_t operator()(CountryInstance const* country) {
         return (*this)(country->get_capital());
      }
   } entry_visitor;

   return game_singleton->normalise_map_position(
      std::visit(entry_visitor, search_panel.entry_cache[search_panel.result_indices[result_index]].target)
   );
}