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#include "MenuSingleton.hpp"
#include <godot_cpp/variant/utility_functions.hpp>
#include <openvic-simulation/GameManager.hpp>
#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/classes/GUINode.hpp"
#include "openvic-extension/singletons/GameSingleton.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
#include "openvic-extension/utility/Utilities.hpp"
using namespace godot;
using namespace OpenVic;
using OpenVic::Utilities::std_to_godot_string;
using OpenVic::Utilities::std_view_to_godot_string;
StringName const& MenuSingleton::_signal_population_menu_province_list_changed() {
static const StringName signal_population_menu_province_list_changed = "population_menu_province_list_changed";
return signal_population_menu_province_list_changed;
}
StringName const& MenuSingleton::_signal_population_menu_province_list_selected_changed() {
static const StringName signal_population_menu_province_list_selected_changed = "population_menu_province_list_selected_changed";
return signal_population_menu_province_list_selected_changed;
}
StringName const& MenuSingleton::_signal_population_menu_pops_changed() {
static const StringName signal_population_menu_pops_changed = "population_menu_pops_changed";
return signal_population_menu_pops_changed;
}
String MenuSingleton::get_state_name(State const& state) const {
StateSet const& state_set = state.get_state_set();
const String region_identifier = std_view_to_godot_string(state_set.get_region().get_identifier());
String name = tr(region_identifier);
const bool named = name != region_identifier;
const bool owned = state.get_owner() != nullptr;
const bool split = state_set.get_state_count() > 1;
if (!named) {
// Capital province name
name = tr(GUINode::format_province_name(std_view_to_godot_string(state.get_capital()->get_identifier())));
if (!owned) {
static const StringName region_key = "REGION_NAME";
static const String name_key = "$NAME$";
String region = tr(region_key);
if (region != region_key) {
// CAPITAL Region
return region.replace(name_key, name);
}
}
}
if (owned && split) {
// COUNTRY STATE/CAPITAL
return tr(std_view_to_godot_string(StringUtils::append_string_views(state.get_owner()->get_identifier(), "_ADJ")))
+ " " + name;
}
// STATE/CAPITAL
return name;
}
void MenuSingleton::_bind_methods() {
/* PROVINCE OVERVIEW PANEL */
OV_BIND_METHOD(MenuSingleton::get_province_info_from_index, { "index" });
OV_BIND_METHOD(MenuSingleton::get_province_building_count);
OV_BIND_METHOD(MenuSingleton::get_province_building_identifier, { "building_index" });
OV_BIND_METHOD(MenuSingleton::expand_selected_province_building, { "building_index" });
OV_BIND_METHOD(MenuSingleton::get_slave_pop_icon_index);
OV_BIND_METHOD(MenuSingleton::get_administrative_pop_icon_index);
OV_BIND_METHOD(MenuSingleton::get_rgo_owner_pop_icon_index);
/* TIME/SPEED CONTROL PANEL */
OV_BIND_METHOD(MenuSingleton::set_paused, { "paused" });
OV_BIND_METHOD(MenuSingleton::toggle_paused);
OV_BIND_METHOD(MenuSingleton::is_paused);
OV_BIND_METHOD(MenuSingleton::increase_speed);
OV_BIND_METHOD(MenuSingleton::decrease_speed);
OV_BIND_METHOD(MenuSingleton::get_speed);
OV_BIND_METHOD(MenuSingleton::can_increase_speed);
OV_BIND_METHOD(MenuSingleton::can_decrease_speed);
OV_BIND_METHOD(MenuSingleton::get_longform_date);
/* POPULATION MENU */
OV_BIND_METHOD(MenuSingleton::get_population_menu_province_list_row_count);
OV_BIND_METHOD(MenuSingleton::get_population_menu_province_list_rows, { "start", "count" });
OV_BIND_METHOD(
MenuSingleton::population_menu_select_province_list_entry, { "select_index", "set_scroll_index" }, DEFVAL(false)
);
OV_BIND_METHOD(MenuSingleton::population_menu_select_province, { "province_index" });
OV_BIND_METHOD(MenuSingleton::population_menu_toggle_expanded, { "toggle_index", "emit_selected_changed" }, DEFVAL(true));
OV_BIND_METHOD(MenuSingleton::population_menu_select_sort_key, { "sort_key" });
OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_rows, { "start", "count" });
OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_row_count);
OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_filter_setup_info);
OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_filter_info);
OV_BIND_METHOD(MenuSingleton::population_menu_toggle_pop_filter, { "filter_index" });
OV_BIND_METHOD(MenuSingleton::population_menu_select_all_pop_filters);
OV_BIND_METHOD(MenuSingleton::population_menu_deselect_all_pop_filters);
OV_BIND_METHOD(MenuSingleton::get_population_menu_distribution_setup_info);
OV_BIND_METHOD(MenuSingleton::get_population_menu_distribution_info);
ADD_SIGNAL(MethodInfo(_signal_population_menu_province_list_changed()));
ADD_SIGNAL(
MethodInfo(_signal_population_menu_province_list_selected_changed(), PropertyInfo(Variant::INT, "scroll_index"))
);
ADD_SIGNAL(MethodInfo(_signal_population_menu_pops_changed()));
using enum population_menu_t::ProvinceListEntry;
BIND_ENUM_CONSTANT(LIST_ENTRY_NONE);
BIND_ENUM_CONSTANT(LIST_ENTRY_COUNTRY);
BIND_ENUM_CONSTANT(LIST_ENTRY_STATE);
BIND_ENUM_CONSTANT(LIST_ENTRY_PROVINCE);
using enum population_menu_t::PopSortKey;
BIND_ENUM_CONSTANT(NONE);
BIND_ENUM_CONSTANT(SORT_SIZE);
BIND_ENUM_CONSTANT(SORT_TYPE);
BIND_ENUM_CONSTANT(SORT_CULTURE);
BIND_ENUM_CONSTANT(SORT_RELIGION);
BIND_ENUM_CONSTANT(SORT_LOCATION);
BIND_ENUM_CONSTANT(SORT_MILITANCY);
BIND_ENUM_CONSTANT(SORT_CONSCIOUSNESS);
BIND_ENUM_CONSTANT(SORT_IDEOLOGY);
BIND_ENUM_CONSTANT(SORT_ISSUES);
BIND_ENUM_CONSTANT(SORT_UNEMPLOYMENT);
BIND_ENUM_CONSTANT(SORT_CASH);
BIND_ENUM_CONSTANT(SORT_LIFE_NEEDS);
BIND_ENUM_CONSTANT(SORT_EVERYDAY_NEEDS);
BIND_ENUM_CONSTANT(SORT_LUXURY_NEEDS);
BIND_ENUM_CONSTANT(SORT_REBEL_FACTION);
BIND_ENUM_CONSTANT(SORT_SIZE_CHANGE);
BIND_ENUM_CONSTANT(SORT_LITERACY);
}
MenuSingleton* MenuSingleton::get_singleton() {
return singleton;
}
MenuSingleton::MenuSingleton() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
MenuSingleton::~MenuSingleton() {
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
/* PROVINCE OVERVIEW PANEL */
Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, {});
InstanceManager const* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, {});
static const StringName province_info_province_key = "province";
static const StringName province_info_state_key = "state";
static const StringName province_info_slave_status_key = "slave_status";
static const StringName province_info_colony_status_key = "colony_status";
static const StringName province_info_terrain_type_key = "terrain_type";
static const StringName province_info_life_rating_key = "life_rating";
static const StringName province_info_controller_key = "controller";
static const StringName province_info_rgo_name_key = "rgo_name";
static const StringName province_info_rgo_icon_key = "rgo_icon";
static const StringName province_info_crime_name_key = "crime_name";
static const StringName province_info_crime_icon_key = "crime_icon";
static const StringName province_info_total_population_key = "total_population";
static const StringName province_info_pop_types_key = "pop_types";
static const StringName province_info_pop_ideologies_key = "pop_ideologies";
static const StringName province_info_pop_cultures_key = "pop_cultures";
static const StringName province_info_cores_key = "cores";
static const StringName province_info_buildings_key = "buildings";
ProvinceInstance const* province = instance_manager->get_map_instance().get_province_instance_by_index(index);
if (province == nullptr) {
return {};
}
Dictionary ret;
ret[province_info_province_key] = std_view_to_godot_string(province->get_identifier());
State const* state = province->get_state();
if (state != nullptr) {
ret[province_info_state_key] = get_state_name(*state);
}
ret[province_info_slave_status_key] = province->get_slave();
ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status());
TerrainType const* terrain_type = province->get_terrain_type();
if (terrain_type != nullptr) {
ret[province_info_terrain_type_key] = std_view_to_godot_string(terrain_type->get_identifier());
}
ret[province_info_life_rating_key] = province->get_life_rating();
CountryDefinition const* controller = province->get_controller();
if (controller != nullptr) {
ret[province_info_controller_key] = std_view_to_godot_string(controller->get_identifier());
}
GoodDefinition const* rgo = province->get_rgo();
if (rgo != nullptr) {
ret[province_info_rgo_name_key] = std_view_to_godot_string(rgo->get_identifier());
ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
}
Crime const* crime = province->get_crime();
if (crime != nullptr) {
ret[province_info_crime_name_key] = std_view_to_godot_string(crime->get_identifier());
ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon());
}
ret[province_info_total_population_key] = province->get_total_population();
fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution();
if (!pop_types.empty()) {
ret[province_info_pop_types_key] = GFXPieChartTexture::distribution_to_slices_array(pop_types);
}
fixed_point_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution();
if (!ideologies.empty()) {
ret[province_info_pop_ideologies_key] = GFXPieChartTexture::distribution_to_slices_array(ideologies);
}
fixed_point_map_t<Culture const*> const& cultures = province->get_culture_distribution();
if (!cultures.empty()) {
ret[province_info_pop_cultures_key] = GFXPieChartTexture::distribution_to_slices_array(cultures);
}
std::vector<CountryDefinition const*> const& cores = province->get_cores();
if (!cores.empty()) {
PackedStringArray cores_array;
if (cores_array.resize(cores.size()) == OK) {
for (size_t idx = 0; idx < cores.size(); ++idx) {
cores_array[idx] = std_view_to_godot_string(cores[idx]->get_identifier());
}
ret[province_info_cores_key] = std::move(cores_array);
} else {
UtilityFunctions::push_error(
"Failed to resize cores array to the correct size (", static_cast<int64_t>(cores.size()), ") for province ",
std_view_to_godot_string(province->get_identifier())
);
}
}
static const StringName building_info_level_key = "level";
static const StringName building_info_expansion_state_key = "expansion_state";
static const StringName building_info_start_date_key = "start_date";
static const StringName building_info_end_date_key = "end_date";
static const StringName building_info_expansion_progress_key = "expansion_progress";
std::vector<BuildingInstance> const& buildings = province->get_buildings();
if (!buildings.empty()) {
/* This system relies on the province buildings all being present in the right order. It will have to
* be changed if we want to support variable combinations and permutations of province buildings. */
TypedArray<Dictionary> buildings_array;
if (buildings_array.resize(buildings.size()) == OK) {
for (size_t idx = 0; idx < buildings.size(); ++idx) {
BuildingInstance const& building = buildings[idx];
Dictionary building_dict;
building_dict[building_info_level_key] = static_cast<int32_t>(building.get_level());
building_dict[building_info_expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
building_dict[building_info_start_date_key] = std_to_godot_string(building.get_start_date().to_string());
building_dict[building_info_end_date_key] = std_to_godot_string(building.get_end_date().to_string());
building_dict[building_info_expansion_progress_key] = building.get_expansion_progress();
buildings_array[idx] = std::move(building_dict);
}
ret[province_info_buildings_key] = std::move(buildings_array);
} else {
UtilityFunctions::push_error(
"Failed to resize buildings array to the correct size (", static_cast<int64_t>(buildings.size()),
") for province ", std_view_to_godot_string(province->get_identifier())
);
}
}
return ret;
}
int32_t MenuSingleton::get_province_building_count() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, 0);
return game_singleton->get_definition_manager().get_economy_manager().get_building_type_manager()
.get_province_building_types().size();
}
String MenuSingleton::get_province_building_identifier(int32_t building_index) const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, {});
std::vector<BuildingType const*> const& province_building_types = game_singleton->get_definition_manager()
.get_economy_manager().get_building_type_manager().get_province_building_types();
ERR_FAIL_COND_V_MSG(
building_index < 0 || building_index >= province_building_types.size(), {},
vformat("Invalid province building index: %d", building_index)
);
return std_view_to_godot_string(province_building_types[building_index]->get_identifier());
}
Error MenuSingleton::expand_selected_province_building(int32_t building_index) {
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, FAILED);
InstanceManager* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, FAILED);
ERR_FAIL_COND_V_MSG(
!instance_manager->expand_selected_province_building(building_index), FAILED,
vformat("Failed to expand the currently selected province's building index %d", building_index)
);
return OK;
}
int32_t MenuSingleton::get_slave_pop_icon_index() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, 0);
const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_pop_manager().get_slave_sprite();
ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Slave sprite unset!");
return sprite;
}
int32_t MenuSingleton::get_administrative_pop_icon_index() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, 0);
const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_pop_manager().get_administrative_sprite();
ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Administrative sprite unset!");
return sprite;
}
int32_t MenuSingleton::get_rgo_owner_pop_icon_index() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, 0);
const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_economy_manager().get_production_type_manager().get_rgo_owner_sprite();
ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "RGO owner sprite unset!");
return sprite;
}
/* TIME/SPEED CONTROL PANEL */
void MenuSingleton::set_paused(bool paused) {
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL(game_singleton);
InstanceManager* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL(instance_manager);
instance_manager->get_simulation_clock().set_paused(paused);
}
void MenuSingleton::toggle_paused() {
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL(game_singleton);
InstanceManager* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL(instance_manager);
instance_manager->get_simulation_clock().toggle_paused();
}
bool MenuSingleton::is_paused() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, true);
InstanceManager const* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, true);
return instance_manager->get_simulation_clock().is_paused();
}
void MenuSingleton::increase_speed() {
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL(game_singleton);
InstanceManager* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL(instance_manager);
instance_manager->get_simulation_clock().increase_simulation_speed();
}
void MenuSingleton::decrease_speed() {
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL(game_singleton);
InstanceManager* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL(instance_manager);
instance_manager->get_simulation_clock().decrease_simulation_speed();
}
int32_t MenuSingleton::get_speed() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, 0);
InstanceManager const* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, 0);
return instance_manager->get_simulation_clock().get_simulation_speed();
}
bool MenuSingleton::can_increase_speed() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, false);
InstanceManager const* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, false);
return instance_manager->get_simulation_clock().can_increase_simulation_speed();
}
bool MenuSingleton::can_decrease_speed() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, false);
InstanceManager const* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, false);
return instance_manager->get_simulation_clock().can_decrease_simulation_speed();
}
String MenuSingleton::get_longform_date() const {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, {});
InstanceManager const* instance_manager = game_singleton->get_instance_manager();
ERR_FAIL_NULL_V(instance_manager, {});
return Utilities::date_to_formatted_string(instance_manager->get_today());
}
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