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#pragma once

#include <godot_cpp/classes/image.hpp>

#include <openvic-simulation/types/OrderedContainers.hpp>

namespace OpenVic {
   struct GameManager;

   class MenuSingleton : public godot::Object {
      GDCLASS(MenuSingleton, godot::Object)

      static inline MenuSingleton* singleton = nullptr;

      GameManager* game_manager;

   protected:
      static void _bind_methods();

   public:
      static MenuSingleton* get_singleton();

      /* This should only be called AFTER GameSingleton has been initialised! */
      MenuSingleton();
      ~MenuSingleton();

      /* PROVINCE OVERVIEW PANEL */
      /* Get info to display in Province Overview Panel, packaged in a Dictionary using StringName constants as keys. */
      godot::Dictionary get_province_info_from_index(int32_t index) const;
      int32_t get_province_building_count() const;
      godot::String get_province_building_identifier(int32_t building_index) const;
      godot::Error expand_selected_province_building(int32_t building_index);
      int32_t get_slave_pop_icon_index() const;
      int32_t get_administrative_pop_icon_index() const;
      int32_t get_rgo_owner_pop_icon_index() const;

      /* TIME/SPEED CONTROL PANEL */
      void set_paused(bool paused);
      void toggle_paused();
      bool is_paused() const;
      void increase_speed();
      void decrease_speed();
      int32_t get_speed() const;
      bool can_increase_speed() const;
      bool can_decrease_speed() const;
      godot::String get_longform_date() const;
   };
}