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#pragma once
#include <godot_cpp/classes/font_file.hpp>
#include <godot_cpp/classes/image.hpp>
#include <openvic-simulation/types/Colour.hpp>
#include <openvic-simulation/types/Vector.hpp>
#define ERR(x) ((x) ? OK : FAILED)
namespace OpenVic::Utilities {
inline std::string godot_to_std_string(godot::String const& str) {
return str.ascii().get_data();
}
inline godot::String std_to_godot_string(std::string const& str) {
return str.c_str();
}
inline godot::String std_view_to_godot_string(std::string_view str) {
return std_to_godot_string(static_cast<std::string>(str));
}
inline godot::StringName std_to_godot_string_name(std::string const& str) {
return str.c_str();
}
inline godot::StringName std_view_to_godot_string_name(std::string_view str) {
return std_to_godot_string_name(static_cast<std::string>(str));
}
inline godot::Color to_godot_color(colour_t colour) {
return {
colour_byte_to_float((colour >> 16) & 0xFF),
colour_byte_to_float((colour >> 8) & 0xFF),
colour_byte_to_float(colour & 0xFF)
};
}
inline godot::Vector2i to_godot_ivec2(ivec2_t vec) {
return { vec.x, vec.y };
}
godot::Ref<godot::Image> load_godot_image(godot::String const& path);
godot::Ref<godot::FontFile> load_godot_font(godot::String const& fnt_path, godot::Ref<godot::Image> const& image);
void draw_pie_chart(
godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius,
godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut,
bool donut_inner_trim, float donut_inner_radius
);
}
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