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#include "GameAdvancementHook.hpp"
namespace OpenVic2 {
GameAdvancementHook::GameAdvancementHook(AdvancementFunction function, bool startPaused, GameSpeed startingSpeed) {
triggerFunction = function;
lastPolledTime = std::chrono::high_resolution_clock::now();
isPaused = startPaused;
currentSpeed = startingSpeed;
}
void GameAdvancementHook::increaseSimulationSpeed() {
switch (currentSpeed) {
case(GameSpeed::Speed1):
currentSpeed = GameSpeed::Speed2;
break;
case(GameSpeed::Speed2):
currentSpeed = GameSpeed::Speed3;
break;
case(GameSpeed::Speed3):
currentSpeed = GameSpeed::Speed4;
break;
case(GameSpeed::Speed4):
currentSpeed = GameSpeed::Speed5;
break;
}
}
void GameAdvancementHook::decreaseSimulationSpeed() {
switch (currentSpeed) {
case(GameSpeed::Speed2):
currentSpeed = GameSpeed::Speed1;
break;
case(GameSpeed::Speed3):
currentSpeed = GameSpeed::Speed2;
break;
case(GameSpeed::Speed4):
currentSpeed = GameSpeed::Speed3;
break;
case(GameSpeed::Speed5):
currentSpeed = GameSpeed::Speed4;
break;
}
}
GameAdvancementHook GameAdvancementHook::operator++(int) {
GameAdvancementHook oldCopy = *this;
increaseSimulationSpeed();
return oldCopy;
};
GameAdvancementHook GameAdvancementHook::operator--(int) {
GameAdvancementHook oldCopy = *this;
decreaseSimulationSpeed();
return oldCopy;
};
void GameAdvancementHook::conditionallyAdvanceGame() {
if (!isPaused) {
std::chrono::time_point<std::chrono::high_resolution_clock> previousTime = lastPolledTime;
std::chrono::time_point<std::chrono::high_resolution_clock> currentTime = std::chrono::high_resolution_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - previousTime).count() >= static_cast<int64_t>(currentSpeed)) {
lastPolledTime = currentTime;
if (triggerFunction) {
triggerFunction();
}
}
}
}
}
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