blob: 32183e34debae7b12229ab58fd6ce7f3b656b44b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#pragma once
#include "GameAdvancementHook.hpp"
#include "map/Map.hpp"
namespace OpenVic2 {
struct GameManager {
using state_updated_func_t = std::function<void()>;
Map map;
BuildingManager building_manager;
GameAdvancementHook clock;
private:
Date today;
state_updated_func_t state_updated;
bool needs_update;
void set_needs_update();
void update_state();
void tick();
public:
GameManager(state_updated_func_t state_updated_callback);
return_t setup();
Date const& get_today() const;
return_t expand_building(index_t province_index, std::string const& building_type_identifier);
};
}
|