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#pragma once
#include "openvic2/GameAdvancementHook.hpp"
#include "openvic2/map/Map.hpp"
namespace OpenVic2 {
struct GameManager {
using state_updated_func_t = std::function<void()>;
Map map;
BuildingManager building_manager;
GameAdvancementHook clock;
private:
Date today;
state_updated_func_t state_updated;
bool needs_update = true;
void set_needs_update();
void update_state();
void tick();
public:
GameManager(state_updated_func_t state_updated_callback);
void finished_loading_data();
Date const& get_today() const;
return_t expand_building(Province::index_t province_index, std::string const& building_type_identifier);
};
}
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