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#include "Good.hpp"
using namespace OpenVic2;;
Good::Good() = default;
Good::Good(const godot::String& identifier, const godot::String& category, price_t cost, const godot::String& colour,
bool isAvailable, bool isTradable, bool isMoney, bool hasOverseasPenalty) {
this->identifier = identifier;
this->category = category;
this->cost = cost;
this->colour = colour;
this->isAvailableAtStart = isAvailable;
this->isTradable = isTradable;
this->isMoney = isMoney;
this->hasOverseasPenalty = hasOverseasPenalty;
}
Good::~Good() = default;
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