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#pragma once
#include <godot_cpp/variant/string.hpp>
#include <string>
namespace OpenVic2 {
class Good {
public:
godot::String identifier;
godot::String category;
float_t cost;
godot::String colour;
bool isAvailableAtStart;
bool isTradable;
bool isMoney;
bool hasOverseasPenalty;
Good();
Good(const godot::String& identifier, const godot::String& category, float_t cost, const godot::String& colour,
bool isAvailable, bool isTradable, bool isMoney, bool hasOverseasPenalty);
~Good();
};
}
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