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path: root/game/addons/keychain/ShortcutEdit.gd
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extends Control

enum { KEYBOARD, MOUSE, JOY_BUTTON, JOY_AXIS }

const MOUSE_BUTTON_NAMES: PackedStringArray = [
   "Left Button",
   "Right Button",
   "Middle Button",
   "Wheel Up Button",
   "Wheel Down Button",
   "Wheel Left Button",
   "Wheel Right Button",
   "X Button 1",
   "X Button 2",
]

const JOY_BUTTON_NAMES: PackedStringArray = [
   "DualShock Cross, Xbox A, Nintendo B",
   "DualShock Circle, Xbox B, Nintendo A",
   "DualShock Square, Xbox X, Nintendo Y",
   "DualShock Triangle, Xbox Y, Nintendo X",
   "L, L1",
   "R, R1",
   "L2",
   "R2",
   "L3",
   "R3",
   "Select, DualShock Share, Nintendo -",
   "Start, DualShock Options, Nintendo +",
   "D-Pad Up",
   "D-Pad Down",
   "D-Pad Left",
   "D-Pad Right",
   "Home, DualShock PS, Guide",
   "Xbox Share, PS5 Microphone, Nintendo Capture",
   "Xbox Paddle 1",
   "Xbox Paddle 2",
   "Xbox Paddle 3",
   "Xbox Paddle 4",
   "PS4/5 Touchpad",
]

const JOY_AXIS_NAMES: PackedStringArray = [
   "(Left Stick Left)",
   "(Left Stick Right)",
   "(Left Stick Up)",
   "(Left Stick Down)",
   "(Right Stick Left)",
   "(Right Stick Right)",
   "(Right Stick Up)",
   "(Right Stick Down)",
   "",
   "",
   "",
   "",
   "",
   "(L2)",
   "",
   "(R2)",
   "",
   "",
   "",
   "",
]

var currently_editing_tree_item: TreeItem
var is_editing := false
# Textures taken from Godot https://github.com/godotengine/godot/tree/master/editor/icons
var add_tex: Texture2D = preload("assets/add.svg")
var edit_tex: Texture2D = preload("assets/edit.svg")
var delete_tex: Texture2D = preload("assets/close.svg")
var joy_axis_tex: Texture2D = preload("assets/joy_axis.svg")
var joy_button_tex: Texture2D = preload("assets/joy_button.svg")
var key_tex: Texture2D = preload("assets/keyboard.svg")
var key_phys_tex: Texture2D = preload("assets/keyboard_physical.svg")
var mouse_tex: Texture2D = preload("assets/mouse.svg")
var shortcut_tex: Texture2D = preload("assets/shortcut.svg")
var folder_tex: Texture2D = preload("assets/folder.svg")

@onready var tree: Tree = $VBoxContainer/ShortcutTree
@onready var profile_option_button: OptionButton = find_child("ProfileOptionButton")
@onready var rename_profile_button: Button = find_child("RenameProfile")
@onready var delete_profile_button: Button = find_child("DeleteProfile")
@onready var shortcut_type_menu: PopupMenu = $ShortcutTypeMenu
@onready var keyboard_shortcut_selector: ConfirmationDialog = $KeyboardShortcutSelectorDialog
@onready var mouse_shortcut_selector: ConfirmationDialog = $MouseShortcutSelectorDialog
@onready var joy_key_shortcut_selector: ConfirmationDialog = $JoyKeyShortcutSelectorDialog
@onready var joy_axis_shortcut_selector: ConfirmationDialog = $JoyAxisShortcutSelectorDialog
@onready var profile_settings: ConfirmationDialog = $ProfileSettings
@onready var profile_name: LineEdit = $ProfileSettings/ProfileName
@onready var delete_confirmation: ConfirmationDialog = $DeleteConfirmation


func _ready() -> void:
   for profile in Keychain.profiles:
      profile_option_button.add_item(profile.name)

   _fill_selector_options()

   # Remove input types that are not changeable
   var i := 0
   for type in Keychain.changeable_types:
      if !type:
         shortcut_type_menu.remove_item(i)
      else:
         i += 1

   profile_option_button.select(Keychain.profile_index)
   _on_ProfileOptionButton_item_selected(Keychain.profile_index)
   if OS.get_name() == "Web":
      $VBoxContainer/HBoxContainer/OpenProfileFolder.queue_free()


func _construct_tree() -> void:
   var buttons_disabled := false if Keychain.selected_profile.customizable else true
   var tree_root: TreeItem = tree.create_item()
   for group in Keychain.groups:  # Create groups
      var input_group: Keychain.InputGroup = Keychain.groups[group]
      _create_group_tree_item(input_group, group)

   for action in InputMap.get_actions():  # Fill the tree with actions and their events
      if action in Keychain.ignore_actions:
         continue
      if Keychain.ignore_ui_actions and (action as String).begins_with("ui_"):
         continue

      var display_name := get_action_name(action)
      var group_name := ""
      if action in Keychain.actions:
         var input_action: Keychain.InputAction = Keychain.actions[action]
         group_name = input_action.group

      var tree_item: TreeItem
      if not group_name.is_empty() and group_name in Keychain.groups:
         var input_group: Keychain.InputGroup = Keychain.groups[group_name]
         var group_root: TreeItem = input_group.tree_item
         tree_item = tree.create_item(group_root)

      else:
         tree_item = tree.create_item(tree_root)

      tree_item.set_text(0, display_name)
      tree_item.set_metadata(0, action)
      tree_item.set_icon(0, shortcut_tex)
      for event in InputMap.action_get_events(action):
         add_event_tree_item(event, tree_item)

      tree_item.add_button(0, add_tex, 0, buttons_disabled, "Add")
      tree_item.add_button(0, delete_tex, 1, buttons_disabled, "Delete")
      tree_item.collapsed = true


func _fill_selector_options() -> void:
   mouse_shortcut_selector.input_type_l.text = "Mouse Button Index:"
   joy_key_shortcut_selector.input_type_l.text = "Joypad Button Index:"
   joy_axis_shortcut_selector.input_type_l.text = "Joypad Axis Index:"

   var mouse_option_button: OptionButton = mouse_shortcut_selector.option_button
   for option in MOUSE_BUTTON_NAMES:
      mouse_option_button.add_item(option)

   var joy_key_option_button: OptionButton = joy_key_shortcut_selector.option_button
   for i in JOY_BUTTON_MAX:
      var text: String = tr("Button") + " %s" % i
      if i < JOY_BUTTON_NAMES.size():
         text += " (%s)" % tr(JOY_BUTTON_NAMES[i])
      joy_key_option_button.add_item(text)

   var joy_axis_option_button: OptionButton = joy_axis_shortcut_selector.option_button
   var i := 0.0
   for option in JOY_AXIS_NAMES:
      var sign_symbol := "+" if floori(i) != i else "-"
      var text: String = tr("Axis") + " %s %s %s" % [floori(i), sign_symbol, tr(option)]
      joy_axis_option_button.add_item(text)
      i += 0.5


func _create_group_tree_item(group: Keychain.InputGroup, group_name: String) -> void:
   if group.tree_item:
      return

   var group_root: TreeItem
   if group.parent_group:
      var parent_group: Keychain.InputGroup = Keychain.groups[group.parent_group]
      _create_group_tree_item(parent_group, group.parent_group)
      group_root = tree.create_item(parent_group.tree_item)
   else:
      group_root = tree.create_item(tree.get_root())
   group_root.set_text(0, group_name)
   group_root.set_icon(0, folder_tex)
   group.tree_item = group_root
   if group.folded:
      group_root.collapsed = true


func get_action_name(action: String) -> String:
   var display_name := ""
   if action in Keychain.actions:
      display_name = Keychain.actions[action].display_name

   if display_name.is_empty():
      display_name = Keychain.humanize_snake_case(action)
   return display_name


func add_event_tree_item(event: InputEvent, action_tree_item: TreeItem) -> void:
   var event_class := event.get_class()
   match event_class:
      "InputEventKey":
         if !Keychain.changeable_types[0]:
            return
      "InputEventMouseButton":
         if !Keychain.changeable_types[1]:
            return
      "InputEventJoypadButton":
         if !Keychain.changeable_types[2]:
            return
      "InputEventJoypadMotion":
         if !Keychain.changeable_types[3]:
            return

   var buttons_disabled := false if Keychain.selected_profile.customizable else true
   var event_tree_item: TreeItem = tree.create_item(action_tree_item)
   event_tree_item.set_text(0, event_to_str(event))
   event_tree_item.set_metadata(0, event)
   match event_class:
      "InputEventKey":
         var scancode: int = event.get_keycode_with_modifiers()
         if scancode > 0:
            event_tree_item.set_icon(0, key_tex)
         else:
            event_tree_item.set_icon(0, key_phys_tex)
      "InputEventMouseButton":
         event_tree_item.set_icon(0, mouse_tex)
      "InputEventJoypadButton":
         event_tree_item.set_icon(0, joy_button_tex)
      "InputEventJoypadMotion":
         event_tree_item.set_icon(0, joy_axis_tex)
   event_tree_item.add_button(0, edit_tex, 0, buttons_disabled, "Edit")
   event_tree_item.add_button(0, delete_tex, 1, buttons_disabled, "Delete")


func event_to_str(event: InputEvent) -> String:
   var output := event.as_text()
   # event.as_text() could be used for these event types as well, but this gives more control
   # to the developer as to what strings will be printed
   if event is InputEventJoypadButton:
      var button_index: int = event.button_index
      output = tr("Button")
      if button_index >= JOY_BUTTON_NAMES.size():
         output += " %s" % button_index
      else:
         output += " %s (%s)" % [button_index, tr(JOY_BUTTON_NAMES[button_index])]

   elif event is InputEventJoypadMotion:
      var positive_axis: bool = event.axis_value > 0
      var axis_value: int = event.axis * 2 + int(positive_axis)
      var sign_symbol = "+" if positive_axis else "-"
      output = tr("Axis")
      output += " %s %s %s" % [event.axis, sign_symbol, tr(JOY_AXIS_NAMES[axis_value])]
   return output


func _on_shortcut_tree_button_clicked(item: TreeItem, _column: int, id: int, _mbi: int) -> void:
   var action = item.get_metadata(0)
   currently_editing_tree_item = item
   if action is StringName:
      if id == 0:  # Add
         var rect: Rect2 = tree.get_item_area_rect(item, 0)
         rect.position.x = rect.end.x - 42
         rect.position.y += 42 - tree.get_scroll().y
         rect.position += global_position
         rect.size = Vector2(110, 23 * shortcut_type_menu.get_item_count())
         shortcut_type_menu.popup(rect)
      elif id == 1:  # Delete
         Keychain.action_erase_events(action)
         Keychain.selected_profile.change_action(action)
         for child in item.get_children():
            child.free()

   elif action is InputEvent:
      var parent_action = item.get_parent().get_metadata(0)
      if id == 0:  # Edit
         if action is InputEventKey:
            keyboard_shortcut_selector.popup_centered()
         elif action is InputEventMouseButton:
            mouse_shortcut_selector.popup_centered()
         elif action is InputEventJoypadButton:
            joy_key_shortcut_selector.popup_centered()
         elif action is InputEventJoypadMotion:
            joy_axis_shortcut_selector.popup_centered()
      elif id == 1:  # Delete
         if not parent_action is StringName:
            return
         Keychain.action_erase_event(parent_action, action)
         Keychain.selected_profile.change_action(parent_action)
         item.free()


func _on_ShortcutTree_item_activated() -> void:
   var selected_item: TreeItem = tree.get_selected()
   if selected_item.get_button_count(0) > 0 and !selected_item.is_button_disabled(0, 0):
      _on_shortcut_tree_button_clicked(tree.get_selected(), 0, 0, 0)


func _on_ShortcutTypeMenu_id_pressed(id: int) -> void:
   if id == KEYBOARD:
      keyboard_shortcut_selector.popup_centered()
   elif id == MOUSE:
      mouse_shortcut_selector.popup_centered()
   elif id == JOY_BUTTON:
      joy_key_shortcut_selector.popup_centered()
   elif id == JOY_AXIS:
      joy_axis_shortcut_selector.popup_centered()


func _on_ProfileOptionButton_item_selected(index: int) -> void:
   Keychain.change_profile(index)
   rename_profile_button.disabled = false if Keychain.selected_profile.customizable else true
   delete_profile_button.disabled = false if Keychain.selected_profile.customizable else true

   # Re-construct the tree
   for group in Keychain.groups:
      Keychain.groups[group].tree_item = null
   tree.clear()
   _construct_tree()
   Keychain.config_file.set_value("shortcuts", "shortcuts_profile", index)
   Keychain.config_file.save(Keychain.config_path)


func _on_NewProfile_pressed() -> void:
   is_editing = false
   profile_name.text = "New Shortcut Profile"
   profile_settings.title = "New Shortcut Profile"
   profile_settings.popup_centered()


func _on_RenameProfile_pressed() -> void:
   is_editing = true
   profile_name.text = Keychain.selected_profile.name
   profile_settings.title = "Rename Shortcut Profile"
   profile_settings.popup_centered()


func _on_DeleteProfile_pressed() -> void:
   delete_confirmation.popup_centered()


func _on_OpenProfileFolder_pressed() -> void:
   OS.shell_open(ProjectSettings.globalize_path(Keychain.PROFILES_PATH))


func _on_ProfileSettings_confirmed() -> void:
   var file_name := profile_name.text + ".tres"
   var profile := ShortcutProfile.new()
   profile.name = profile_name.text
   profile.resource_path = Keychain.PROFILES_PATH.path_join(file_name)
   profile.fill_bindings()
   var saved := profile.save()
   if not saved:
      return

   if is_editing:
      var old_file_name: String = Keychain.selected_profile.resource_path
      if old_file_name != file_name:
         _delete_profile_file(old_file_name)
      Keychain.profiles[Keychain.profile_index] = profile
      profile_option_button.set_item_text(Keychain.profile_index, profile.name)
   else:  # Add new shortcut profile
      Keychain.profiles.append(profile)
      profile_option_button.add_item(profile.name)
      Keychain.profile_index = Keychain.profiles.size() - 1
      profile_option_button.select(Keychain.profile_index)
      _on_ProfileOptionButton_item_selected(Keychain.profile_index)


func _delete_profile_file(file_name: String) -> void:
   var dir := DirAccess.open(file_name.get_base_dir())
   var err := dir.get_open_error()
   if err != OK:
      print("Error deleting shortcut profile %s. Error code: %s" % [file_name, err])
      return
   dir.remove(file_name)


func _on_DeleteConfirmation_confirmed() -> void:
   _delete_profile_file(Keychain.selected_profile.resource_path)
   profile_option_button.remove_item(Keychain.profile_index)
   Keychain.profiles.remove_at(Keychain.profile_index)
   Keychain.profile_index -= 1
   if Keychain.profile_index < 0:
      Keychain.profile_index = 0
   profile_option_button.select(Keychain.profile_index)
   _on_ProfileOptionButton_item_selected(Keychain.profile_index)