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# Localization files for Keychain
Keychain uses .po files to handle localization. More information in the Godot documentation: [Localization using gettext](https://docs.godotengine.org/en/stable/tutorials/i18n/localization_using_gettext.html)

Simply add a .po file of the language you want to provide localization for, and Keychain will automatically add it to the TranslationServer when the project runs.