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#ifndef INT_RANGE_2D_H
#define INT_RANGE_2D_H
#include "math_funcs.h"
#include "vector2i.h"
#include <core/Rect2.hpp>
struct IntRange2D {
int min_x;
int min_y;
int max_x;
int max_y;
static inline IntRange2D from_min_max(godot::Vector2 min_pos, godot::Vector2 max_pos) {
return IntRange2D(godot::Rect2(min_pos, max_pos));
}
static inline IntRange2D from_pos_size(godot::Vector2 min_pos, godot::Vector2 size) {
return IntRange2D(godot::Rect2(min_pos, size));
}
IntRange2D(godot::Rect2 rect) {
min_x = static_cast<int>(rect.position.x);
min_y = static_cast<int>(rect.position.y);
max_x = static_cast<int>(rect.position.x + rect.size.x);
max_y = static_cast<int>(rect.position.y + rect.size.y);
}
inline bool is_inside(Vector2i size) const {
return min_x >= size.x &&
min_y >= size.y &&
max_x <= size.x &&
max_y <= size.y;
}
inline void clip(Vector2i size) {
min_x = Math::clamp(min_x, 0, size.x);
min_y = Math::clamp(min_y, 0, size.y);
max_x = Math::clamp(max_x, 0, size.x);
max_y = Math::clamp(max_y, 0, size.y);
}
inline void pad(int p) {
min_x -= p;
min_y -= p;
max_x += p;
max_y += p;
}
inline int get_width() const {
return max_x - min_x;
}
inline int get_height() const {
return max_y - min_y;
}
};
#endif // INT_RANGE_2D_H
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