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# GDScript implementation of an inspector.
# It generates controls for a provided list of properties,
# which is easier to maintain than placing them by hand and connecting things in the editor.

@tool
extends Control

const USAGE_FILE = "file"
const USAGE_ENUM = "enum"

signal property_changed(key, value)

# Used for most simple types
class HT_InspectorEditor:
   var control = null
   var getter := Callable()
   var setter := Callable()
   var key_label : Label


# Used when the control cannot hold the actual value
class HT_InspectorResourceEditor extends HT_InspectorEditor:
   var value = null
   var label = null
   
   func get_value():
      return value
   
   func set_value(v):
      value = v
      label.text = "null" if v == null else v.resource_path


class HT_InspectorVectorEditor extends HT_InspectorEditor:
   signal value_changed(v)
   
   var value := Vector2()
   var xed = null
   var yed = null
   
   func get_value():
      return value
   
   func set_value(v):
      xed.value = v.x
      yed.value = v.y
      value = v
   
   func _component_changed(v, i):
      value[i] = v
      value_changed.emit(value)     


# TODO Rename _schema
var _prototype = null
var _edit_signal := true
# name => editor
var _editors := {}

# Had to separate the container because otherwise I can't open dialogs properly...
@onready var _grid_container = get_node("GridContainer")
@onready var _file_dialog = get_node("OpenFileDialog")


func _ready():
   _file_dialog.visibility_changed.connect(
      call_deferred.bind("_on_file_dialog_visibility_changed"))
# Test
#  set_prototype({
#     "seed": {
#        "type": TYPE_INT,
#        "randomizable": true
#     },
#     "base_height": {
#        "type": TYPE_REAL,
#        "range": {"min": -1000.0, "max": 1000.0, "step": 0.1}
#     },
#     "height_range": {
#        "type": TYPE_REAL,
#        "range": {"min": -1000.0, "max": 1000.0, "step": 0.1 },
#        "default_value": 500.0
#     },
#     "streamed": {
#        "type": TYPE_BOOL
#     },
#     "texture": {
#        "type": TYPE_OBJECT,
#        "object_type": Resource
#     }
#  })


# TODO Rename clear_schema
func clear_prototype():
   _editors.clear()
   var i = _grid_container.get_child_count() - 1
   while i >= 0:
      var child = _grid_container.get_child(i)
      _grid_container.remove_child(child)
      child.call_deferred("free")
      i -= 1
   _prototype = null


func get_value(key: String):
   var editor = _editors[key]
   return editor.getter.call()


func get_values():
   var values = {}
   for key in _editors:
      var editor = _editors[key]
      values[key] = editor.getter.call()
   return values


func set_value(key: String, value):
   var editor = _editors[key]
   editor.setter.call(value)


func set_values(values: Dictionary):
   for key in values:
      if _editors.has(key):
         var editor = _editors[key]
         var v = values[key]
         editor.setter.call(v)


# TODO Rename set_schema
func set_prototype(proto: Dictionary):
   clear_prototype()
   
   for key in proto:
      var prop = proto[key]
      
      var label := Label.new()
      label.text = str(key).capitalize()
      _grid_container.add_child(label)
      
      var editor := _make_editor(key, prop)
      editor.key_label = label
      
      if prop.has("default_value"):
         editor.setter.call(prop.default_value)

      _editors[key] = editor
      
      if prop.has("enabled"):
         set_property_enabled(key, prop.enabled)
      
      _grid_container.add_child(editor.control)
   
   _prototype = proto


func trigger_all_modified():
   for key in _prototype:
      var value = _editors[key].getter.call_func()
      property_changed.emit(key, value)


func set_property_enabled(prop_name: String, enabled: bool):
   var ed = _editors[prop_name]
   
   if ed.control is BaseButton:
      ed.control.disabled = not enabled
      
   elif ed.control is SpinBox:
      ed.control.editable = enabled

   elif ed.control is LineEdit:
      ed.control.editable = enabled
   
   # TODO Support more editors

   var col = ed.key_label.modulate
   if enabled:
      col.a = 1.0
   else:
      col.a = 0.5
   ed.key_label.modulate = col


func _make_editor(key: String, prop: Dictionary) -> HT_InspectorEditor:
   var ed : HT_InspectorEditor = null
   
   var editor : Control = null
   var getter : Callable
   var setter : Callable
   var extra = null
   
   match prop.type:
      TYPE_INT, \
      TYPE_FLOAT:
         var pre = null
         if prop.has("randomizable") and prop.randomizable:
            editor = HBoxContainer.new()
            pre = Button.new()
            pre.pressed.connect(_randomize_property_pressed.bind(key))
            pre.text = "Randomize"
            editor.add_child(pre)
         
         if prop.type == TYPE_INT and prop.has("usage") and prop.usage == USAGE_ENUM:
            # Enumerated value
            assert(prop.has("enum_items"))
            var option_button := OptionButton.new()
            
            for i in len(prop.enum_items):
               var item = prop.enum_items[i]
               option_button.add_item(item)
            
            # TODO We assume index, actually
            getter = option_button.get_selected_id
            setter = option_button.select
            option_button.item_selected.connect(_property_edited.bind(key))
            
            editor = option_button
            
         else:
            # Numeric value
            var spinbox := SpinBox.new()
            # Spinboxes have shit UX when not expanded...
            spinbox.custom_minimum_size = Vector2(120, 16) 
            _setup_range_control(spinbox, prop)
            spinbox.value_changed.connect(_property_edited.bind(key))
            
            # TODO In case the type is INT, the getter should return an integer!
            getter = spinbox.get_value
            setter = spinbox.set_value
            
            var show_slider = prop.has("range") \
               and not (prop.has("slidable") \
               and prop.slidable == false)
               
            if show_slider:
               if editor == null:
                  editor = HBoxContainer.new()
               var slider := HSlider.new()
               # Need to give some size because otherwise the slider is hard to click...
               slider.custom_minimum_size = Vector2(32, 16)
               _setup_range_control(slider, prop)
               slider.size_flags_horizontal = Control.SIZE_EXPAND_FILL
               spinbox.share(slider)
               editor.add_child(slider)
               editor.add_child(spinbox)
            else:
               spinbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
               if editor == null:
                  editor = spinbox
               else:
                  editor.add_child(spinbox)
         
      TYPE_STRING:
         if prop.has("usage") and prop.usage == USAGE_FILE:
            editor = HBoxContainer.new()
            
            var line_edit := LineEdit.new()
            line_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
            editor.add_child(line_edit)
            
            var exts = []
            if prop.has("exts"):
               exts = prop.exts
            
            var load_button := Button.new()
            load_button.text = "..."
            load_button.pressed.connect(_on_ask_load_file.bind(key, exts))
            editor.add_child(load_button)
            
            line_edit.text_submitted.connect(_property_edited.bind(key))
            getter = line_edit.get_text
            setter = line_edit.set_text
            
         else:
            editor = LineEdit.new()
            editor.text_submitted.connect(_property_edited.bind(key))
            getter = editor.get_text
            setter = editor.set_text
      
      TYPE_COLOR:
         editor = ColorPickerButton.new()
         editor.color_changed.connect(_property_edited.bind(key))
         getter = editor.get_pick_color
         setter = editor.set_pick_color
         
      TYPE_BOOL:
         editor = CheckBox.new()
         editor.toggled.connect(_property_edited.bind(key))
         getter = editor.is_pressed
         setter = editor.set_pressed
      
      TYPE_OBJECT:
         # TODO How do I even check inheritance if I work on the class themselves, not instances?
         if prop.object_type == Resource:
            editor = HBoxContainer.new()
            
            var label := Label.new()
            label.text = "null"
            label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
            label.clip_text = true
            label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
            editor.add_child(label)
            
            var load_button := Button.new()
            load_button.text = "Load..."
            load_button.pressed.connect(_on_ask_load_texture.bind(key))
            editor.add_child(load_button)

            var clear_button := Button.new()
            clear_button.text = "Clear"
            clear_button.pressed.connect(_on_ask_clear_texture.bind(key))
            editor.add_child(clear_button)
            
            ed = HT_InspectorResourceEditor.new()
            ed.label = label
            getter = ed.get_value
            setter = ed.set_value
      
      TYPE_VECTOR2:
         editor = HBoxContainer.new()

         ed = HT_InspectorVectorEditor.new()

         var xlabel := Label.new()
         xlabel.text = "x"
         editor.add_child(xlabel)
         var xed := SpinBox.new()
         xed.size_flags_horizontal = Control.SIZE_EXPAND_FILL
         xed.step = 0.01
         xed.min_value = -10000
         xed.max_value = 10000
         # TODO This will fire twice (for each coordinate), hmmm...
         xed.value_changed.connect(ed._component_changed.bind(0))
         editor.add_child(xed)
         
         var ylabel := Label.new()
         ylabel.text = "y"
         editor.add_child(ylabel)
         var yed = SpinBox.new()
         yed.size_flags_horizontal = Control.SIZE_EXPAND_FILL
         yed.step = 0.01
         yed.min_value = -10000
         yed.max_value = 10000
         yed.value_changed.connect(ed._component_changed.bind(1))
         editor.add_child(yed)
         
         ed.xed = xed
         ed.yed = yed
         ed.value_changed.connect(_property_edited.bind(key))
         getter = ed.get_value
         setter = ed.set_value
      
      _:
         editor = Label.new()
         editor.text = "<not editable>"
         getter = _dummy_getter
         setter = _dummy_setter
   
   if not(editor is CheckButton):
      editor.size_flags_horizontal = Control.SIZE_EXPAND_FILL
   
   if ed == null:
      # Default
      ed = HT_InspectorEditor.new()
   ed.control = editor
   ed.getter = getter
   ed.setter = setter
   
   return ed


static func _setup_range_control(range_control: Range, prop):
   if prop.type == TYPE_INT:
      range_control.step = 1
      range_control.rounded = true
   else:
      range_control.step = 0.1
   if prop.has("range"):
      range_control.min_value = prop.range.min
      range_control.max_value = prop.range.max
      if prop.range.has("step"):
         range_control.step = prop.range.step
   else:
      # Where is INT_MAX??
      range_control.min_value = -0x7fffffff
      range_control.max_value = 0x7fffffff


func _property_edited(value, key):
   if _edit_signal:
      property_changed.emit(key, value)


func _randomize_property_pressed(key):
   var prop = _prototype[key]
   var v = 0
   
   # TODO Support range step
   match prop.type:
      TYPE_INT:
         if prop.has("range"):
            v = randi() % (prop.range.max - prop.range.min) + prop.range.min
         else:
            v = randi() - 0x7fffffff
      TYPE_FLOAT:
         if prop.has("range"):
            v = randf_range(prop.range.min, prop.range.max)
         else:
            v = randf()
   
   _editors[key].setter.call(v)


func _dummy_getter():
   pass


func _dummy_setter(v):
   # TODO Could use extra data to store the value anyways?
   pass


func _on_ask_load_texture(key):
   _open_file_dialog(["*.png ; PNG files"], _on_texture_selected.bind(key), 
      FileDialog.ACCESS_RESOURCES)


func _open_file_dialog(filters: Array, callback: Callable, access: int):
   _file_dialog.access = access
   _file_dialog.clear_filters()
   for filter in filters:
      _file_dialog.add_filter(filter)

   # Can't just use one-shot signals because the dialog could be closed without choosing a file...
#  if not _file_dialog.file_selected.is_connected(callback):
#     _file_dialog.file_selected.connect(callback, Object.CONNECT_ONE_SHOT)
   _file_dialog.file_selected.connect(callback)
   
   _file_dialog.popup_centered_ratio(0.7)


func _on_file_dialog_visibility_changed():
   if _file_dialog.visible == false:
      # Disconnect listeners automatically,
      # so we can re-use the same dialog with different listeners
      var cons = _file_dialog.get_signal_connection_list("file_selected")
      for con in cons:
         _file_dialog.file_selected.disconnect(con.callable)


func _on_texture_selected(path: String, key):
   var tex = load(path)
   if tex == null:
      return
   var ed = _editors[key]
   ed.setter.call(tex)
   _property_edited(tex, key)


func _on_ask_clear_texture(key):
   var ed = _editors[key]
   ed.setter.call(null)
   _property_edited(null, key)


func _on_ask_load_file(key, exts):
   var filters := []
   for ext in exts:
      filters.append(str("*.", ext, " ; ", ext.to_upper(), " files"))
   _open_file_dialog(filters, _on_file_selected.bind(key), FileDialog.ACCESS_FILESYSTEM)


func _on_file_selected(path, key):
   var ed = _editors[key]
   ed.setter.call(path)
   _property_edited(path, key)