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path: root/game/src/Autoload/Events.gd
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extends Node

var GameDebug = preload("Events/GameDebug.gd").new()
var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
var ShaderManager = preload("Events/ShaderManager.gd").new()

var _define_filepaths_dict : Dictionary = {
   GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
   GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
   GameSingleton.get_region_file_key(): "res://common/map/regions.json",
   GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
   GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/",
   GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
   GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
   GameSingleton.get_goods_file_key(): "res://common/goods.json",
   GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
}

# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
# (this won't work for mods which rely on vanilla map assets, copy missing assets
# into the mod's dir for a temporary fix)
const _compatibility_mode_path : String = ""

# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
   var start := Time.get_ticks_usec()

   if _compatibility_mode_path:
      if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK:
         push_error("Errors loading game defines!")
   else:
      if GameSingleton.load_defines(_define_filepaths_dict) != OK:
         push_error("Errors loading game defines!")

   var end := Time.get_ticks_usec()
   print("Loading took ", float(end - start) / 1000000, " seconds")