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path: root/game/src/Autoload/Events.gd
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extends Node

var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()

const _province_identifier_file : String = "res://common/map/provinces.json"
const _province_shape_file : String = "res://common/map/provinces.png"

func _ready():
   if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK:
      push_error("Failed to load province identifiers")
   if MapSingleton.load_province_shape_file(_province_shape_file) != OK:
      push_error("Failed to load province shapes")