1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
extends Node
var _resolutions : Array[Dictionary]= [
{ "name": &"", "value": Vector2i(3840,2160) },
{ "name": &"", "value": Vector2i(2560,1080) },
{ "name": &"", "value": Vector2i(1920,1080) },
{ "name": &"", "value": Vector2i(1366,768) },
{ "name": &"", "value": Vector2i(1536,864) },
{ "name": &"", "value": Vector2i(1280,720) },
{ "name": &"", "value": Vector2i(1440,900) },
{ "name": &"", "value": Vector2i(1600,900) },
{ "name": &"", "value": Vector2i(1024,600) },
{ "name": &"", "value": Vector2i(800,600) }
]
func _ready():
for resolution in _resolutions:
resolution["tag"] = _get_name_of_resolution(resolution["name"], resolution["value"])
func has_resolution(resolution_name : StringName) -> bool:
return resolution_name in _resolutions
func get_resolution(resolution_name : StringName, default : Vector2i = Vector2i(1920, 1080)) -> Vector2i:
var resolution := _get_resolution_by_name(resolution_name)
if resolution.x < 0 and resolution.y < 0:
return default
return resolution
func get_resolution_name_list() -> Array[StringName]:
var result : Array[StringName] = []
for resolution in _resolutions:
result.append(resolution["tag"])
return result
func get_current_resolution() -> Vector2i:
var window := get_viewport().get_window()
match window.mode:
Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
return window.content_scale_size
_:
return window.size
func set_resolution(resolution : Vector2i) -> void:
var window := get_viewport().get_window()
match window.mode:
Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
window.content_scale_size = resolution
_:
window.size = resolution
window.content_scale_size = Vector2i(0,0)
func reset_resolution() -> void:
set_resolution(get_current_resolution())
func _get_name_of_resolution(resolution_name : StringName, resolution_value : Vector2i) -> StringName:
if resolution_name != null and not resolution_name.is_empty():
return "%s (%sx%s)" % [resolution_name, resolution_value.x, resolution_value.y]
return "%sx%s" % [resolution_value.x, resolution_value.y]
func _get_resolution_by_name(resolution_name : StringName) -> Vector2i:
for resolution in _resolutions:
if resolution["name"] == resolution_name or resolution["tag"] == resolution_name:
return resolution["value"]
return Vector2i(-1, -1)
|