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extends Node
const _resolutions := {
&"3840x2160": Vector2i(3840,2160),
&"2560x1440": Vector2i(2560,1080),
&"1920x1080": Vector2i(1920,1080),
&"1366x768": Vector2i(1366,768),
&"1536x864": Vector2i(1536,864),
&"1280x720": Vector2i(1280,720),
&"1440x900": Vector2i(1440,900),
&"1600x900": Vector2i(1600,900),
&"1024x600": Vector2i(1024,600),
&"800x600": Vector2i(800,600)
}
func has_resolution(resolution_name : StringName) -> bool:
return resolution_name in _resolutions
func get_resolution(resolution_name : StringName, default : Vector2i = Vector2i(1920, 1080)) -> Vector2i:
return _resolutions.get(resolution_name, default)
func get_resolution_name_list() -> Array:
return _resolutions.keys()
func get_current_resolution() -> Vector2:
var window := get_viewport().get_window()
match window.mode:
Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
return window.content_scale_size
_:
return window.size
func set_resolution(resolution : Vector2) -> void:
var window := get_viewport().get_window()
match window.mode:
Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
window.content_scale_size = resolution
_:
window.size = resolution
window.content_scale_size = Vector2i(0,0)
func reset_resolution() -> void:
set_resolution(get_current_resolution())
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