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## Events are exclusively for the purpose of handling global signals
## This is to reduce "signal bubbling" which is when a signal callback is used to "bubble" the signal callbacks up the scene tree.
## It does such by providing a global interface of signals that are connected to and emitted by that are garunteed to exist.
extends Node
var Loader: LoaderEventsObject
var Options: OptionsEventsObject
func _init():
Loader = LoaderEventsObject.new()
Options = OptionsEventsObject.new()
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