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path: root/game/src/Game/Autoload/Events/Localisation.gd
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extends RefCounted
class_name LocalisationSingleton

# REQUIREMENTS
# * SS-59, SS-60, SS-61
func get_default_locale() -> String:
   var locales := TranslationServer.get_loaded_locales()
   var default_locale := OS.get_locale()
   if default_locale in locales:
      return default_locale
   var default_language := OS.get_locale_language()
   for locale in locales:
      if locale.begins_with(default_language):
         return default_language
   return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB")

func load_localisation(dir_path : String) -> void:
   if LoadLocalisation.load_localisation_dir(dir_path) != OK:
      push_error("Error loading localisation directory: ", dir_path)
   var loaded_locales : PackedStringArray = TranslationServer.get_loaded_locales()
   print("Loaded ", loaded_locales.size(), " locales: ", loaded_locales)

# REQUIREMENTS
# * SS-57
# * FS-17
func _init():
   var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "")
   if localisation_dir_path.is_empty():
      push_error("Missing localisation_path setting!")
   else:
      load_localisation(localisation_dir_path)

func tr_number(num) -> String:
   return TextServerManager.get_primary_interface().format_number(str(num))