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extends Node
var define_filepaths_dict : Dictionary = {
GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
GameSingleton.get_region_file_key(): "res://common/map/regions.json",
GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/",
GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
GameSingleton.get_goods_file_key(): "res://common/goods.json",
GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
}
var ShaderManager : ShaderManagerClass
func _init():
ShaderManager = ShaderManagerClass.new()
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