1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
extends Node
signal resolution_added(value : Vector2i)
const error_resolution : Vector2i = Vector2i(-1,-1)
@export
var minimum_resolution : Vector2i = Vector2i(1,1)
# REQUIREMENTS:
# * SS-130, SS-131, SS-132, SS-133
const _starting_resolutions : Array[Vector2i] = [
Vector2i(3840,2160),
Vector2i(2560,1080),
Vector2i(1920,1080),
Vector2i(1366,768),
Vector2i(1536,864),
Vector2i(1280,720),
Vector2i(1440,900),
Vector2i(1600,900),
Vector2i(1024,600),
Vector2i(800,600)
]
var _resolutions : Array[Vector2i]
const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)"
var _regex : RegEx
func _ready() -> void:
assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!")
for resolution_value : Vector2i in _starting_resolutions:
add_resolution(resolution_value)
assert(not _resolutions.is_empty(), "No valid starting resolutions!")
_regex = RegEx.new()
var err := _regex.compile(_regex_pattern)
assert(err == OK, "Resolution RegEx failed to compile!")
func has_resolution(resolution_value : Vector2i) -> bool:
return resolution_value in _resolutions
func add_resolution(resolution_value : Vector2i) -> bool:
if has_resolution(resolution_value): return true
if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y:
push_error("Resolution %dx%d is smaller than minimum (%dx%d)" % [resolution_value.x, resolution_value.y, minimum_resolution.x, minimum_resolution.y])
return false
_resolutions.append(resolution_value)
resolution_added.emit(resolution_value)
return true
func get_resolution_value_list() -> Array[Vector2i]:
var list : Array[Vector2i] = []
# Return a sorted copy instead of a reference to the private array
list.append_array(_resolutions)
list.sort_custom(func(a : Vector2i, b : Vector2i) -> bool: return a > b)
return list
func get_resolution_value_from_string(resolution_string : String) -> Vector2i:
if not resolution_string.is_empty():
var result := _regex.search(resolution_string)
if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int())
return error_resolution
func get_current_resolution() -> Vector2i:
var viewport := get_viewport()
if viewport != null:
var window := viewport.get_window()
if window != null:
match window.mode:
Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
return window.content_scale_size
_:
return window.size
push_error("Trying to get resolution before window exists!")
return error_resolution
func set_resolution(resolution : Vector2i) -> void:
if not has_resolution(resolution):
push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y])
var viewport := get_viewport()
if viewport != null:
var window := viewport.get_window()
if window != null:
match window.mode:
Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
window.content_scale_size = resolution
_:
window.size = resolution
window.content_scale_size = Vector2i(0,0)
return
push_error("Trying to set resolution before window exists!")
func get_current_window_mode() -> Window.Mode:
var viewport := get_viewport()
if viewport != null:
var window := viewport.get_window()
if window != null:
return window.mode
push_error("Trying to get window mode before it exists!")
return Window.MODE_WINDOWED
func set_window_mode(mode : Window.Mode) -> void:
var viewport := get_viewport()
if viewport != null:
var window := viewport.get_window()
if window != null:
var current_resolution := get_current_resolution()
var current_monitor := window.current_screen
window.mode = mode
window.current_screen = current_monitor
set_resolution(current_resolution)
return
push_error("Trying to set window mode before it exists!")
func get_current_monitor() -> int:
var viewport := get_viewport()
if viewport != null:
var window := viewport.get_window()
if window != null:
return window.current_screen
push_error("Trying to get monitor index before window exists!")
return 0
func set_monitor(index : int) -> void:
var viewport := get_viewport()
if viewport != null:
var window := viewport.get_window()
if window != null:
window.current_screen = index
return
push_error("Trying to set monitor index before window exists!")
|