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extends Node
# REQUIREMENTS:
# * SS-68
const _audio_directory_path : StringName = &"res://assets/audio/sfx/"
var _loaded_sound : Dictionary = {}
var _bus_to_stream_player : Dictionary = {}
# REQUIREMENTS:
# * SND-10
func _ready() -> void:
var dir := DirAccess.open(_audio_directory_path)
for fname : String in dir.get_files():
match fname.get_extension():
"ogg", "wav", "mp3":
_loaded_sound[fname.get_basename()] = load(_audio_directory_path.path_join(fname)) # SND-10
func play_stream(sound : AudioStream, bus_type : String, volume : float = 1.0) -> void:
var player : AudioStreamPlayer = _bus_to_stream_player.get(bus_type)
if player == null:
player = AudioStreamPlayer.new()
player.bus = bus_type
player.stream = AudioStreamPolyphonic.new()
_bus_to_stream_player[bus_type] = player
add_child(player)
player.play()
var poly_playback : AudioStreamPlaybackPolyphonic = player.get_stream_playback()
player.volume_db = linear_to_db(volume)
poly_playback.play_stream(sound)
func play(sound : String, bus_type : String) -> void:
play_stream(_loaded_sound[sound], bus_type)
# REQUIREMENTS:
# * SND-7
func play_effect_stream(sound : AudioStream, volume : float = 1.0) -> void:
play_stream(sound, "SFX", volume)
func play_effect(sound : String) -> void:
play(sound, "SFX")
func play_effect_compat(sfx : String, fallback : AudioStream=null) -> void:
var sound:AudioStreamWAV = SoundSingleton.get_sound_stream(sfx)
var volume:float = SoundSingleton.get_sound_base_volume(sfx)
if sound != null:
play_effect_stream(sound,volume)
elif fallback != null:
push_warning("Failed to find sound %s, playing fallback instead" % sfx)
play_effect_stream(fallback)
else:
push_warning("Failed to find sound %s" % sfx)
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