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extends Control
@export var _game_session_menu : Control
func _ready():
Events.Options.load_settings_from_file()
if GameSingleton.setup_game() != OK:
push_error("Failed to setup game")
# Temporarily here for cosmetic reasons, will be moved to its
# own child node later, similar to ProvinceOverviewPanel
add_child(GameSingleton.generate_gui("topbar.gui", "topbar"))
$topbar/topbar_outlinerbutton_bg.visible = false
$topbar/topbar_outlinerbutton.visible = false
func _process(_delta : float):
GameSingleton.try_tick()
# REQUIREMENTS:
# * SS-42
func _on_game_session_menu_button_pressed() -> void:
_game_session_menu.visible = !_game_session_menu.visible
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