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path: root/game/src/Game/GameSession/GameSession.gd
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extends Control

@export var _game_session_menu : Control

func _ready():
   Events.Options.load_settings_from_file()
   if GameSingleton.setup_game() != OK:
      push_error("Failed to setup game")

func _process(_delta : float):
   GameSingleton.try_tick()

# REQUIREMENTS:
# * SS-42
func _on_game_session_menu_button_pressed() -> void:
   _game_session_menu.visible = !_game_session_menu.visible