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path: root/game/src/Game/GameSession/MapView.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dkehmdnuxih2r"]

[ext_resource type="Script" path="res://src/Game/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/Game/GameSession/TerrainMap.gdshader" id="1_upocn"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
shader_parameter/province_shape_subdivisions = null
shader_parameter/hover_index = null
shader_parameter/selected_index = null
shader_parameter/parchment_mix = null
shader_parameter/terrain_tile_factor = null
shader_parameter/stripe_tile_factor = null
shader_parameter/overlay_tile_factor = null

[sub_resource type="MapMesh" id="MapMesh_3gtsd"]

[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")]
editor_description = "SS-73"
script = ExtResource("1_exccw")
_camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")

[node name="MapCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)
near = 0.01

[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
editor_description = "FS-343"
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
material_override = SubResource("ShaderMaterial_tayeg")
mesh = SubResource("MapMesh_3gtsd")