1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
[gd_scene load_steps=8 format=3 uid="uid://dkehmdnuxih2r"]
[ext_resource type="Script" path="res://src/Game/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/Game/GameSession/TerrainMap.gdshader" id="1_upocn"]
[ext_resource type="Script" path="res://src/Game/GameSession/MapText.gd" id="2_13bgq"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
shader_parameter/province_shape_subdivisions = null
shader_parameter/hover_index = null
shader_parameter/selected_index = null
shader_parameter/parchment_mix = null
shader_parameter/terrain_tile_factor = null
shader_parameter/stripe_tile_factor = null
shader_parameter/overlay_tile_factor = null
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_irk50"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_fnhgl"]
material = SubResource("StandardMaterial3D_irk50")
size = Vector2(6, 2)
[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance", "_map_background_instance", "_map_text")]
editor_description = "SS-73"
script = ExtResource("1_exccw")
_camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")
_map_background_instance = NodePath("MapBackgroundInstance")
_map_text = NodePath("MapText")
[node name="MapCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)
near = 0.01
[node name="MapText" type="Node3D" parent="." node_paths=PackedStringArray("_map_view")]
script = ExtResource("2_13bgq")
_map_view = NodePath("..")
[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
editor_description = "FS-343"
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
material_override = SubResource("ShaderMaterial_tayeg")
mesh = SubResource("MapMesh_3gtsd")
[node name="MapBackgroundInstance" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, -1, 0)
mesh = SubResource("PlaneMesh_fnhgl")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10, 10)
light_energy = 1.5
light_bake_mode = 0
sky_mode = 1
[connection signal="detailed_view_changed" from="." to="MapText" method="set_visible"]
|