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extends GUINode
signal game_session_menu_button_pressed
signal search_button_pressed
signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
signal zoom_in_button_pressed
signal zoom_out_button_pressed
@export var _mapmodes_grid : GridContainer
var _mapmode_button_group : ButtonGroup
# REQUIREMENTS:
# * UI-550, UI-552, UI-554, UI-561, UI-562, UI-563
func _add_mapmode_button(identifier : String) -> void:
pass
#var button := Button.new()
#button.text = identifier
#button.tooltip_text = identifier
#button.toggle_mode = true
#button.button_group = _mapmode_button_group
#button.mouse_filter = MOUSE_FILTER_PASS
#button.focus_mode = FOCUS_NONE
#_mapmodes_grid.add_child(button)
#if _mapmode_button_group.get_pressed_button() == null:
# button.button_pressed = true
func _ready() -> void:
add_gui_element("menubar", "menubar")
hide_nodes([
^"./menubar/messagelog_window", #todo
^"./menubar/OPENbutton", # not quite sure what this is
^"./menubar/menubar_plans_toggle", #todo
^"./menubar/menubar_plans_open", #todo
^"./menubar/menubar_mail_bg", #todo
^"./menubar/menubar_msg_diplo", #todo
^"./menubar/menubar_msg_settings", #todo
^"./menubar/menubar_msg_combat", #todo
^"./menubar/menubar_msg_diplo", #todo
^"./menubar/menubar_msg_unit", #todo
^"./menubar/menubar_msg_province", #todo
^"./menubar/menubar_msg_event", #todo
^"./menubar/menubar_msg_other", #todo
^"./menubar/chat_window", #todo
])
var menubar: Panel = get_panel_from_nodepath(^"./menubar")
if menubar:
menubar.mouse_filter = Control.MOUSE_FILTER_IGNORE
var minimap_bg: GUIIcon = get_gui_icon_from_nodepath(^"./menubar/minimap_bg")
if minimap_bg:
minimap_bg.mouse_filter = Control.MOUSE_FILTER_PASS
var menubar_bg: GUIIcon = get_gui_icon_from_nodepath(^"./menubar/menubar_bg")
if menubar_bg:
menubar_bg.mouse_filter = Control.MOUSE_FILTER_PASS
var menu_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/menu_button")
if menu_button:
menu_button.pressed.connect(_on_game_session_menu_button_pressed)
var search_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/button_goto")
if search_button:
search_button.pressed.connect(_on_search_button_pressed)
var zoom_in_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/map_zoom_in")
if zoom_in_button:
zoom_in_button.pressed.connect(_on_zoom_in_button_pressed)
var zoom_out_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/map_zoom_out")
if zoom_out_button:
zoom_out_button.pressed.connect(_on_zoom_out_button_pressed)
add_gui_element("menubar", "minimap_pic")
var minimap_pic: GUIIcon = get_node(^"./minimap_pic")
var minimap_rect: Control = get_node(^"./MinimapRect")
minimap_rect.move_to_front()
if minimap_pic:
minimap_rect.custom_minimum_size = minimap_pic.size
minimap_rect.position = minimap_pic.position + minimap_pic.size
minimap_pic.queue_free()
#_mapmode_button_group = ButtonGroup.new()
#_mapmode_button_group.pressed.connect(_mapmode_pressed)
#for index : int in GameSingleton.get_mapmode_count():
# _add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
# REQUIREMENTS:
# * UIFUN-10
func _on_game_session_menu_button_pressed() -> void:
game_session_menu_button_pressed.emit()
func _on_search_button_pressed() -> void:
search_button_pressed.emit()
# REQUIREMENTS:
# * SS-76
# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141, UIFUN-142
func _mapmode_pressed(button : BaseButton) -> void:
GameSingleton.set_mapmode(button.tooltip_text)
func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
# REQUIREMENTS:
# * UIFUN-269
func _on_zoom_in_button_pressed() -> void:
zoom_in_button_pressed.emit()
# REQUIREMENTS:
# * UIFUN-270
func _on_zoom_out_button_pressed() -> void:
zoom_out_button_pressed.emit()
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