aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
blob: 42f0791f4881b69afe5d9908b7f24437be949339 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
extends GUINode

var _active : bool = false
var _incVal : int = 0 # incremental value to see the UI update, replace later by real values

# income
var _lower_class_label : Label
var _middle_class_label : Label
var _upper_class_label : Label
var _gold_label : Label
var _total_inc_label : Label

# debt
var _national_bank_label : Label
var _total_funds_label : Label
var _debt_val_label : Label
var _interest_val_label : Label

# costs
var _nat_stock_val_label : Label
var _nat_stock_exp_label : Label
var _mil_cost_val_label : Label
var _overseas_cost_val_label : Label
var _ind_sub_val_label : Label
var _admin_efficiency_label : Label
var _education_exp_label : Label
var _administration_exp_label : Label
var _social_exp_label : Label
var _military_exp_label : Label
var _total_exp_label : Label

# others
var _tariffs_percent_label : Label
var _tariff_val_label : Label
var _diplomatic_balance_label : Label
var _balance_label : Label

var _lower_class_chart : GFXPieChartTexture
var _middle_class_chart : GFXPieChartTexture
var _upper_class_chart : GFXPieChartTexture
var _debt_chart : GFXPieChartTexture

const _screen : NationManagement.Screen = NationManagement.Screen.BUDGET

func _ready() -> void:
   GameSingleton.gamestate_updated.connect(_update_info)

   Events.NationManagementScreens.update_active_nation_management_screen.connect(_on_update_active_nation_management_screen)

   add_gui_element("country_budget", "country_budget")

   var close_button : Button = get_button_from_nodepath(^"./country_budget/close_button")
   if close_button:
      close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))

   # labels
   # income
   _lower_class_label = get_label_from_nodepath(^"./country_budget/tax_0_inc")
   _middle_class_label = get_label_from_nodepath(^"./country_budget/tax_1_inc")
   _upper_class_label = get_label_from_nodepath(^"./country_budget/tax_2_inc")
   _gold_label = get_label_from_nodepath(^"./country_budget/gold_inc")
   _total_inc_label = get_label_from_nodepath(^"./country_budget/total_inc")
   # debt
   _national_bank_label = get_label_from_nodepath(^"./country_budget/national_bank_val")
   _total_funds_label = get_label_from_nodepath(^"./country_budget/total_funds_val")
   _debt_val_label = get_label_from_nodepath(^"./country_budget/debt_val")
   _interest_val_label = get_label_from_nodepath(^"./country_budget/interest_val")
   # costs
   _nat_stock_val_label = get_label_from_nodepath(^"./country_budget/nat_stock_val")
   _nat_stock_exp_label = get_label_from_nodepath(^"./country_budget/nat_stock_est")
   _mil_cost_val_label = get_label_from_nodepath(^"./country_budget/mil_cost_val")
   _overseas_cost_val_label = get_label_from_nodepath(^"./country_budget/overseas_cost_val")
   _ind_sub_val_label = get_label_from_nodepath(^"./country_budget/ind_sub_val")
   _admin_efficiency_label = get_label_from_nodepath(^"./country_budget/admin_efficiency")
   _education_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_0")
   _administration_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_1")
   _social_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_2")
   _military_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_3")
   _total_exp_label = get_label_from_nodepath(^"./country_budget/total_exp")
   # others
   _tariffs_percent_label = get_label_from_nodepath(^"./country_budget/tariffs_percent")
   _tariff_val_label = get_label_from_nodepath(^"./country_budget/tariff_val")
   _diplomatic_balance_label = get_label_from_nodepath(^"./country_budget/diplomatic_balance")
   _balance_label = get_label_from_nodepath(^"./country_budget/balance")

   # sliders
   # income
   var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider")
   if _lower_class_slider and _lower_class_label:
      _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s£" % value)
      _lower_class_slider.emit_value_changed()
   var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider")
   if _middle_class_slider and _middle_class_label:
      _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s£" % value)
      _middle_class_slider.emit_value_changed()
   var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider")
   if _upper_class_slider and _upper_class_label:
      _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s£" % value)
      _upper_class_slider.emit_value_changed()

   # costs
   var _land_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/land_stockpile_slider")
   if _land_stockpile_slider and _mil_cost_val_label:
      _land_stockpile_slider.value_changed.connect(func(value : int) -> void: _mil_cost_val_label.text = "%s£" % value)
      _land_stockpile_slider.emit_value_changed()
   var _naval_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/naval_stockpile_slider")
   if _naval_stockpile_slider and _overseas_cost_val_label:
      _naval_stockpile_slider.value_changed.connect(func(value : int) -> void: _overseas_cost_val_label.text = "%s£" % value)
      _naval_stockpile_slider.emit_value_changed()
   var _projects_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/projects_stockpile_slider")
   if _projects_stockpile_slider:
      if _nat_stock_val_label:
         _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_val_label.text = "%s£" % value)
      if _nat_stock_exp_label:
         _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_exp_label.text = "%s£" % value)
      _projects_stockpile_slider.emit_value_changed()
   var _exp_0_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_0_slider")
   if _exp_0_slider and _education_exp_label:
      _exp_0_slider.value_changed.connect(func(value : int) -> void: _education_exp_label.text = "%s£" % value)
      _exp_0_slider.emit_value_changed()
   var _exp_1_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_1_slider")
   if _exp_1_slider:
      if _administration_exp_label:
         _exp_1_slider.value_changed.connect(func(value : int) -> void: _administration_exp_label.text = "%s£" % value)
      if _admin_efficiency_label:
         _exp_1_slider.value_changed.connect(func(value : int) -> void: _admin_efficiency_label.text = "%s%%" % value)
      _exp_1_slider.emit_value_changed()
   var _exp_2_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_2_slider")
   if _exp_2_slider and _social_exp_label:
      _exp_2_slider.value_changed.connect(func(value : int) -> void: _social_exp_label.text = "%s£" % value)
      _exp_2_slider.emit_value_changed()
   var _exp_3_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_3_slider")
   if _exp_3_slider and _military_exp_label:
      _exp_3_slider.value_changed.connect(func(value : int) -> void: _military_exp_label.text = "%s£" % value)
      _exp_3_slider.emit_value_changed()

   # others
   var _tariff_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tariff_slider")
   if _tariff_slider:
      if _tariff_val_label:
         _tariff_slider.value_changed.connect(func(value : int) -> void: _tariff_val_label.text = "%s£" % value)
      if _tariffs_percent_label:
         _tariff_slider.value_changed.connect(func(value : int) -> void: _tariffs_percent_label.text = "%s%%" % value)
      _tariff_slider.emit_value_changed()

   # debt buttons
   var _tab_takenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_takenloans")
   if _tab_takenloans_button:
      _tab_takenloans_button.pressed.connect(_switch_loans_tab.bind(true))
   var _tab_givenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_givenloans")
   if _tab_givenloans_button:
      _tab_givenloans_button.pressed.connect(_switch_loans_tab.bind(false))
   var _debt_sort_country_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_country")
   if _debt_sort_country_button:
      _debt_sort_country_button.pressed.connect(_sort_loans.bind(true))
   var _debt_sort_amount_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_amount")
   if _debt_sort_amount_button:
      _debt_sort_amount_button.pressed.connect(_sort_loans.bind(false))
   var _take_loan_button : Button = get_button_from_nodepath(^"./country_budget/take_loan")
   if _take_loan_button:
      _take_loan_button.pressed.connect(_take_loan)
   var _repay_loan_button : Button = get_button_from_nodepath(^"./country_budget/repay_loan")
   if _repay_loan_button:
      _repay_loan_button.pressed.connect(_repay_loan)

   # charts
   _lower_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_0")
   _middle_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_1")
   _upper_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_2")
   _debt_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_debt")

   # TODO - generate strata pop type icons

   _update_info()

func _notification(what : int) -> void:
   match what:
      NOTIFICATION_TRANSLATION_CHANGED:
         _update_info()

func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void:
   _active = active_screen == _screen
   _update_info()

func _update_info() -> void:
   # TODO - remove _incVal and link the true data with the UI
   _incVal += 1

   if _active:
      if _gold_label:
         _gold_label.text  = "%s£" % (_incVal - (_incVal % 7))

      if _total_inc_label:
         _total_inc_label.text = "%s£" % _incVal

      if _national_bank_label:
         _national_bank_label.text = "%s£" % (_incVal * 2)

      if _total_funds_label:
         _total_funds_label.text = "%s£" % (_incVal * 3)

      if _debt_val_label:
         _debt_val_label.text = "%s£" % (_incVal * 4)

      if _interest_val_label:
         _interest_val_label.text = "%s£" % (_incVal * 5)

      if _ind_sub_val_label:
         _ind_sub_val_label.text = "%s£" % (_incVal * 6)

      if _diplomatic_balance_label:
         _diplomatic_balance_label.text = "%s£" % (_incVal * 8)

      if _total_exp_label:
         _total_exp_label.text = "%s£" % (_incVal + 1)

      if _balance_label:
         _balance_label.text = "%s£" % _incVal
         _balance_label.add_theme_color_override(&"font_color",
            Color.DARK_GREEN if _incVal > 0 else
            (Color.RED if _incVal < 0 else Color.BLACK)
         )

      # TODO - set strata tax and debt charts
      # TODO - update sliders to reflect changes in limits
      # TODO - update loans taken/given list and enable/disable take/give loan buttons

      show()
   else:
      hide()

func _switch_loans_tab(taken_loans : bool) -> void:
   # TODO - code the necessary logic
   #if taken_loans:
   #else: # given loans
   pass

func _sort_loans(sort_by_country : bool) -> void:
   # TODO - code the necessary logic
   #if sort_by_country:
   #else: # sort by amount
   pass

func _take_loan() -> void:
   # TODO - code the necessary logic
   pass

func _repay_loan() -> void:
   # TODO - code the necessary logic
   pass