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path: root/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd
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@tool
class_name LobbyPanelButton
extends Container

signal button_down
signal button_up
signal pressed
signal toggled(button_pressed : bool)

var is_start_date : bool:
   get = _is_start_date

func _is_start_date() -> bool:
   return true

@export_group("Nodes")
@export var background_button : BaseButton
@export var name_label : Label

var text : StringName:
   get = get_text,
   set = set_text

func get_text() -> StringName:
   return name_label.text

func set_text(value : StringName) -> void:
   name_label.text = value

func _get_minimum_size() -> Vector2:
   var result := Vector2()
   for child : Control in get_children():
      if child == null or not child.visible:
         continue
      if child.top_level:
         continue

      var minsize : Vector2 = child.get_combined_minimum_size()
      result.x = max(result.x, minsize.x)
      result.y = max(result.y, minsize.y)

   var draw_style := _get_draw_mode_style()
   if draw_style != null:
      result += draw_style.get_minimum_size()

   return result

func _get_draw_mode_name(support_rtl : bool = true) -> StringName:
   var rtl := support_rtl and background_button != null and background_button.is_layout_rtl()
   match background_button.get_draw_mode() if background_button != null else BaseButton.DrawMode.DRAW_NORMAL:
      BaseButton.DrawMode.DRAW_NORMAL:
         if rtl: return &"normal_mirrored"
         return &"normal"
      BaseButton.DrawMode.DRAW_PRESSED:
         if rtl: return &"pressed_mirrored"
         return &"pressed"
      BaseButton.DrawMode.DRAW_HOVER:
         if rtl: return &"hover_mirrored"
         return &"hover"
      BaseButton.DrawMode.DRAW_DISABLED:
         if rtl: return &"disabled_mirrored"
         return &"disabled"
      BaseButton.DrawMode.DRAW_HOVER_PRESSED:
         if rtl: return &"hover_pressed_mirrored"
         return &"hover_pressed"
   return &""

func _get_draw_mode_style() -> StyleBox:
   if background_button == null: return null
   var result := background_button.get_theme_stylebox(_get_draw_mode_name())
   if result == null:
      return background_button.get_theme_stylebox(_get_draw_mode_name(false))
   return result

func _notification(what : int) -> void:
   if what == NOTIFICATION_SORT_CHILDREN:
      var _size := size
      var offset := Vector2()
      var style := _get_draw_mode_style()
      if style != null:
         _size -= style.get_minimum_size()
         offset += style.get_offset()

      for child : Control in get_children():
         if child == null or not child.is_visible_in_tree() or child.top_level:
            continue

         fit_child_in_rect(child, Rect2(offset, _size))

func _on_background_button_button_down() -> void:
   button_down.emit()

func _on_background_button_button_up() -> void:
   button_up.emit()

func _on_background_button_pressed() -> void:
   pressed.emit()

func _on_background_button_toggled(button_pressed : bool) -> void:
   toggled.emit(button_pressed)