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extends Control
signal options_button_pressed
signal new_game_button_pressed
signal credits_button_pressed
@export
var _new_game_button : BaseButton
# REQUIREMENTS:
# * SS-3
func _ready() -> void:
_on_new_game_button_visibility_changed()
# REQUIREMENTS:
# * SS-14
# * UIFUN-32
func _on_new_game_button_pressed() -> void:
print("Start a new game!")
new_game_button_pressed.emit()
func _on_continue_button_pressed() -> void:
print("Continue last game!")
func _on_multi_player_button_pressed() -> void:
print("Have fun with friends!")
func _on_options_button_pressed() -> void:
print("Check out some options!")
options_button_pressed.emit()
# REQUIREMENTS
# * UI-32
# * UIFUN-36
func _on_credits_button_pressed() -> void:
credits_button_pressed.emit()
# REQUIREMENTS
# * SS-4
# * UIFUN-3
func _on_exit_button_pressed() -> void:
print("See you later!")
get_tree().quit()
func _on_new_game_button_visibility_changed() -> void:
if visible:
_new_game_button.grab_focus.call_deferred()
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