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path: root/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
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extends SettingRevertButton

func _setup_button() -> void:
   clear()
   for screen_index in DisplayServer.get_screen_count():
      # Placeholder option text awaiting _update_monitor_options_text()
      add_item(str(screen_index + 1))
   _update_monitor_options_text()
   default_selected = Resolution.get_current_monitor()

func _notification(what : int) -> void:
   match what:
      NOTIFICATION_TRANSLATION_CHANGED:
         _update_monitor_options_text()

func _update_monitor_options_text() -> void:
   for index in get_item_count():
      set_item_text(index, tr("OPTIONS_VIDEO_MONITOR").format({ "index": Localisation.tr_number(index + 1) }))

func _on_option_selected(index : int, by_user : bool) -> void:
   if _valid_index(index):
      if by_user:
         print("Start Revert Countdown!")
         revert_dialog.show_dialog.call_deferred(self)
         previous_index = Resolution.get_current_monitor()
      Resolution.set_monitor(index)
   else:
      push_error("Invalid MonitorDisplaySelector index: %d" % index)
      reset_setting(not by_user)