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path: root/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
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extends SettingOptionButton

func _setup_button() -> void:
   clear()
   for screen_index in DisplayServer.get_screen_count():
      add_item("Monitor %d" % (screen_index + 1))
   default_selected = get_viewport().get_window().current_screen

func _on_option_selected(index : int, by_user : bool) -> void:
   if _valid_index(index):
      var window := get_viewport().get_window()
      var mode := window.mode
      window.mode = Window.MODE_WINDOWED
      get_viewport().get_window().set_current_screen(index)
      window.mode = mode
   else:
      push_error("Invalid MonitorDisplaySelector index: %d" % index)
      reset_setting(not by_user)