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path: root/game/src/Game/Menu/OptionMenu/VolumeGrid.gd
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extends GridContainer

const RATIO_FOR_LINEAR : float = 100

var _slider_dictionary : Dictionary

var initial_focus : Control

func get_db_as_volume_value(db : float) -> float:
   # db_to_linear produces a float between 0 and 1 from a db value
   return db_to_linear(db) * RATIO_FOR_LINEAR

func get_volume_value_as_db(value : float) -> float:
   # linear_to_db consumes a float between 0 and 1 to produce the db value
   return linear_to_db(value / RATIO_FOR_LINEAR)

func add_volume_row(bus_name : String, bus_index : int) -> HSlider:
   var volume_label := Label.new()
   if bus_name == "Master":
      volume_label.text = "MASTER_BUS"
   else:
      volume_label.text = bus_name
   add_child(volume_label)

   var volume_slider := SettingHSlider.new()
   volume_slider.section_name = "audio"
   volume_slider.setting_name = volume_label.text
   volume_slider.custom_minimum_size = Vector2(290, 0)
   volume_slider.size_flags_vertical = Control.SIZE_FILL
   volume_slider.min_value = 0
   volume_slider.default_value = 100
   volume_slider.max_value = 120 # 120 so volume can be boosted somewhat
   volume_slider.value_changed.connect(_on_slider_value_changed.bind(bus_index))
   add_child(volume_slider)

   _slider_dictionary[volume_label.text] = volume_slider
   if not initial_focus: initial_focus = volume_slider
   return volume_slider

# REQUIREMENTS
# * UI-22
func _ready() -> void:
   for bus_index in AudioServer.bus_count:
      add_volume_row(AudioServer.get_bus_name(bus_index), bus_index)

func _notification(what : int) -> void:
   match(what):
      NOTIFICATION_VISIBILITY_CHANGED:
         if visible and is_inside_tree() and initial_focus: initial_focus.grab_focus()

# REQUIREMENTS
# * UIFUN-30
func _on_slider_value_changed(value : float, bus_index : int) -> void:
   AudioServer.set_bus_volume_db(bus_index, get_volume_value_as_db(value))


func _on_options_menu_load_settings(load_file : ConfigFile) -> void:
   for volume_slider : SettingHSlider in _slider_dictionary.values():
      volume_slider.load_setting(load_file)

# REQUIREMENTS
# * UIFUN-23
func _on_options_menu_save_settings(save_file : ConfigFile) -> void:
   for volume_slider : SettingHSlider in _slider_dictionary.values():
      volume_slider.save_setting(save_file)


func _on_options_menu_reset_settings() -> void:
   for volume_slider : SettingHSlider in _slider_dictionary.values():
      volume_slider.reset_setting()