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path: root/game/src/Game/Model/flag_mat.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://5utra6tpdqag"]

[ext_resource type="Shader" path="res://src/Game/Model/flag.gdshader" id="1_oqkkj"]

[resource]
render_priority = 0
shader = ExtResource("1_oqkkj")