blob: 98dd0eb920c2b8ebfabdb44f85dd6e5ebd554147 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
extends Node
# REQUIREMENTS
# * SS-67
@export_dir var music_directory : String
@export var first_song_name : String
var _selected_track = 0
var _available_songs : Array[SongInfo] = []
var _auto_play_next_song : bool = true
## True if music player should be visible.
## Used to keep keep consistency between scene changes
var is_music_player_visible : bool = true
func get_all_song_names() -> Array[String]:
var songNames : Array[String] = []
for si in _available_songs:
songNames.append(si.song_name)
return songNames
func get_current_song_index() -> int:
return _selected_track
func get_current_song_name() -> String:
return _available_songs[_selected_track].song_name
func scrub_song_by_percentage(percentage: float) -> void:
var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length()
$AudioStreamPlayer.play(percentInSeconds)
func get_current_song_progress_percentage() -> float:
return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length())
func is_paused() -> bool:
return $AudioStreamPlayer.stream_paused
func toggle_play_pause() -> void:
$AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused
func start_current_song() -> void:
$AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream
$AudioStreamPlayer.play()
# REQUIREMENTS
# * SS-70
func start_song_by_index(id: int) -> void:
_selected_track = id
start_current_song()
# REQUIREMENTS
# * SS-69
func select_next_song() -> void:
_selected_track = (_selected_track + 1) % len(_available_songs)
start_current_song()
func select_previous_song() -> void:
_selected_track = (len(_available_songs) - 1) if (_selected_track == 0) else (_selected_track - 1)
start_current_song()
# REQUIREMENTS
# * SND-2
func _ready():
var dir = DirAccess.open(music_directory)
for fname in dir.get_files():
if fname.ends_with(".import"):
fname = fname.get_basename()
if fname.get_basename() == first_song_name:
_selected_track = _available_songs.size()
_available_songs.append(SongInfo.new(music_directory, fname))
start_current_song()
func _on_audio_stream_player_finished():
if _auto_play_next_song:
select_next_song()
start_current_song()
|