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extends Control
signal splash_end
@export var _splash_finish : TextureRect
@export var _splash_image : TextureRect
@export var _splash_video : VideoStreamPlayer
func _process(_delta : float) -> void:
var stream_texture := _splash_video.get_video_texture()
if stream_texture != null and not stream_texture.get_image().is_invisible():
_splash_image.hide()
_splash_finish.show()
set_process(false)
func _input(event : InputEvent) -> void:
if (event is InputEventKey\
or event is InputEventMouse\
or event is InputEventScreenTouch\
or event is InputEventJoypadButton) and event.is_pressed():
_splash_finish.hide()
_on_splash_startup_finished()
accept_event()
func _on_splash_startup_finished() -> void:
set_process_input(false)
splash_end.emit()
var tween := create_tween()
tween.tween_property(self, "modulate:a", 0, 0.5)
tween.tween_callback(self.queue_free)
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