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path: root/game/src/Game/Theme/StyleBoxCombinedTexture.gd
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@tool
extends StyleBox
class_name StyleBoxCombinedTexture

@export
var texture_settings : Array[TextureSetting] = []:
   get: return texture_settings.duplicate()
   set(v):
      texture_settings = v
      for setting : TextureSetting in texture_settings:
         setting.changed.connect(emit_changed)
      emit_changed()

func _get_draw_rect(rect : Rect2) -> Rect2:
   var combined_rect : Rect2 = Rect2()
   for setting : TextureSetting in texture_settings:
      if combined_rect.position.x > setting.expand_margin_left:
         combined_rect.position.x = setting.expand_margin_left
      if combined_rect.position.y > setting.expand_margin_top:
         combined_rect.position.y = setting.expand_margin_top
      if combined_rect.end.x < setting.expand_margin_right:
         combined_rect.end.x = setting.expand_margin_right
      if combined_rect.end.y < setting.expand_margin_bottom:
         combined_rect.end.y = setting.expand_margin_bottom
   return rect.grow_individual(combined_rect.position.x, combined_rect.position.y, combined_rect.end.x, combined_rect.end.y)

func _draw(to_canvas_item : RID, rect : Rect2) -> void:
   for setting : TextureSetting in texture_settings:
      if setting == null or setting.texture == null:
         continue
      var inner_rect : Rect2 = rect
      inner_rect.position.x -= setting.expand_margin_left
      inner_rect.position.y -= setting.expand_margin_top
      inner_rect.size.x += setting.expand_margin_left + setting.expand_margin_right
      inner_rect.size.y += setting.expand_margin_top + setting.expand_margin_bottom
      RenderingServer.canvas_item_add_nine_patch(
         to_canvas_item,
         inner_rect,
         setting.region_rect,
         setting.texture.get_rid(),
         Vector2(setting.texture_margin_left, setting.texture_margin_top),
         Vector2(setting.texture_margin_right, setting.texture_margin_bottom),
         setting.axis_stretch_horizontal,
         setting.axis_stretch_vertical,
         setting.draw_center,
         setting.modulate_color
      )