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extends PanelContainer
@export var _main_menu_scene : PackedScene
@export var _main_menu_dialog : AcceptDialog
@export var _quit_dialog : AcceptDialog
var _main_menu_save_button : Button
var _main_menu_save_separator : Control
var _quit_save_button : Button
var _quit_save_separator : Control
signal options_button_pressed
func _ready() -> void:
_main_menu_save_button = _main_menu_dialog.add_button("DIALOG_SAVE_AND_RESIGN", true, &"save_and_main_menu")
_quit_save_button = _quit_dialog.add_button("DIALOG_SAVE_AND_QUIT", true, &"save_and_quit")
# Neccessary to center the save buttons and preserve the reference to the separator elements
var dialog_hbox : HBoxContainer = _main_menu_dialog.get_child(2, true)
var index := _main_menu_save_button.get_index(true)
dialog_hbox.move_child(_main_menu_save_button, _main_menu_dialog.get_ok_button().get_index(true))
dialog_hbox.move_child(_main_menu_dialog.get_ok_button(), index)
_main_menu_save_separator = dialog_hbox.get_child(_main_menu_save_button.get_index(true) - 1)
dialog_hbox = _quit_dialog.get_child(2, true)
index = _quit_save_button.get_index(true)
dialog_hbox.move_child(_quit_save_button, _quit_dialog.get_ok_button().get_index(true))
dialog_hbox.move_child(_quit_dialog.get_ok_button(), index)
_quit_save_separator = dialog_hbox.get_child(_quit_save_button.get_index(true) - 1)
func hide_save_dialog_button() -> void:
_main_menu_save_button.hide()
_main_menu_save_separator.hide()
_quit_save_button.hide()
_quit_save_separator.hide()
func show_save_dialog_button() -> void:
_main_menu_save_button.show()
_main_menu_save_separator.show()
_quit_save_button.show()
_quit_save_separator.show()
# REQUIREMENTS:
# * SS-47
# * UIFUN-69
func _on_main_menu_confirmed() -> void:
# TODO - reset map when going back to main menu
get_tree().change_scene_to_packed(_main_menu_scene)
# REQUIREMENTS:
# * SS-48
# * UIFUN-70
func _on_quit_confirmed() -> void:
get_tree().quit()
# REQUIREMENTS:
# * SS-7, SS-46
# * UIFUN-11
func _on_options_button_pressed() -> void:
options_button_pressed.emit()
func _on_main_menu_dialog_custom_action(action) -> void:
match action:
&"save_and_main_menu":
_on_main_menu_confirmed()
func _on_quit_dialog_custom_action(action : StringName) -> void:
match action:
&"save_and_quit":
_on_quit_confirmed()
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