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path: root/game/src/GameSession/GameSpeedPanel.gd
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extends PanelContainer

#UI-74 UI-75 UI-76 UI-77

@export var _longform_date_button : Button
@export var _play_pause_display_button : Button
@export var _decrease_speed_button : Button
@export var _increase_speed_button : Button

# Called when the node enters the scene tree for the first time.
func _ready():
   GameSingleton.state_updated.connect(_update_buttons)
   _update_buttons()

func _update_buttons():
   _play_pause_display_button.text = "⏸  " if GameSingleton.is_paused() else "▶"

   _increase_speed_button.disabled = not GameSingleton.can_increase_speed()
   _decrease_speed_button.disabled = not GameSingleton.can_decrease_speed()

   _longform_date_button.text = GameSingleton.get_longform_date()


func _on_decrease_speed_button_pressed():
   GameSingleton.decrease_speed()
   _update_buttons()

func _on_increase_speed_button_pressed():
   GameSingleton.increase_speed()
   _update_buttons()

func _on_play_pause_display_button_pressed():
   GameSingleton.toggle_paused()
   _update_buttons()

func _on_longform_date_label_pressed():
   GameSingleton.toggle_paused()
   _update_buttons()