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[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"]
[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"]
[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
shader_parameter/hover_pos = Vector2(0.5, 0.5)
shader_parameter/selected_pos = Vector2(0.5, 0.5)
shader_parameter/terrain_tex = ExtResource("3_l8pnf")
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")]
script = ExtResource("1_exccw")
_camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")
[node name="MapCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)
[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
material_override = SubResource("ShaderMaterial_tayeg")
mesh = SubResource("MapMesh_3gtsd")
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