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path: root/game/src/GameSession/MapView.tscn
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[gd_scene load_steps=10 format=3 uid="uid://dkehmdnuxih2r"]

[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"]
[ext_resource type="Texture2D" uid="uid://dw3sykhcyw2v7" path="res://art/terrain/Basemap.png" id="3_tw3yw"]
[ext_resource type="Texture2D" uid="uid://bds8jrlnde3mm" path="res://art/terrain/Height.png" id="4_2d2pi"]
[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="4_eahcr"]
[ext_resource type="PackedScene" uid="uid://b35mxcc3d74di" path="res://src/GameSession/Water/WaterPlane.tscn" id="6_b5h2h"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
shader_parameter/hover_index = null
shader_parameter/selected_index = null
shader_parameter/height_ratio = 0.014
shader_parameter/base_ratio = 0.01
shader_parameter/terrain_tex = ExtResource("4_eahcr")
shader_parameter/basemap = ExtResource("3_tw3yw")
shader_parameter/heightmap = ExtResource("4_2d2pi")

[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
subdivide_width = 1500
subdivide_depth = 750

[sub_resource type="QuadMesh" id="QuadMesh_f5kgg"]
size = Vector2(40, 10)
orientation = 1

[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")]
editor_description = "SS-73"
script = ExtResource("1_exccw")
_camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")

[node name="MapCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)

[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
editor_description = "FS-343"
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
material_override = SubResource("ShaderMaterial_tayeg")
mesh = SubResource("MapMesh_3gtsd")

[node name="Water" parent="." instance=ExtResource("6_b5h2h")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
mesh = SubResource("QuadMesh_f5kgg")