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path: root/game/src/GameSession/Water/Water.tres
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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://c3mh5p2w5s8g7"]

[ext_resource type="Shader" path="res://src/GameSession/Water/Water.gdshader" id="1_gectt"]
[ext_resource type="Texture2D" uid="uid://gq8n64t6y4go" path="res://src/GameSession/Water/WaterPlaneNormal.tres" id="2_24cl4"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_aggf3"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qniod"]
seamless = true
noise = SubResource("FastNoiseLite_aggf3")

[resource]
render_priority = 0
shader = ExtResource("1_gectt")
shader_parameter/albedo = Color(0.0627451, 0.298039, 0.431373, 1)
shader_parameter/albedo2 = Color(0.105882, 0.352941, 0.764706, 1)
shader_parameter/metallic = 1.0
shader_parameter/roughness = 0.08
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_direction2 = Vector2(0, 1)
shader_parameter/time_scale = 0.01
shader_parameter/noise_scale = 100.0
shader_parameter/height_scale = 0.03
shader_parameter/color_deep = Color(0.105882, 0.294118, 0.329412, 1)
shader_parameter/color_shallow = Color(0, 0.552941, 0.65098, 1)
shader_parameter/beers_law = 2.0
shader_parameter/depth_offset = -0.75
shader_parameter/edge_scale = 0.1
shader_parameter/near = 1.0
shader_parameter/far = 100.0
shader_parameter/edge_color = Color(0, 0.321569, 0.431373, 1)
shader_parameter/wave = SubResource("NoiseTexture2D_qniod")
shader_parameter/texture_normal = ExtResource("2_24cl4")
shader_parameter/texture_normal2 = ExtResource("2_24cl4")