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[gd_scene load_steps=3 format=3 uid="uid://b35mxcc3d74di"]
[ext_resource type="Material" uid="uid://c3mh5p2w5s8g7" path="res://src/GameSession/Water/Water.tres" id="1_ij8tq"]
[sub_resource type="PlaneMesh" id="PlaneMesh_4hfu7"]
size = Vector2(40, 10)
[node name="Water" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00229871, 0.00877783, 0)
cast_shadow = 0
mesh = SubResource("PlaneMesh_4hfu7")
surface_material_override/0 = ExtResource("1_ij8tq")
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