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extends HBoxContainer
# REQUIREMENTS:
# * 1.4 Game Lobby Menu
# * SS-12
signal back_button_pressed
signal save_game_selected(save : SaveResource)
signal start_date_selected(index : int)
@export var lobby_panel_button : PackedScene
@export var save_scene : PackedScene
@export_group("Nodes")
@export var game_select_start_date : BoxContainer
@export var game_select_save_tab : TabBar
@export var game_select_save_list : BoxContainer
@export var start_button : BaseButton
@export var session_tag_line_edit : LineEdit
@export var session_tag_dialog : ConfirmationDialog
@export var delete_dialog : ConfirmationDialog
func filter_for_tag(tag : StringName) -> void:
for child in game_select_save_list.get_children():
if tag == &"":
child.show()
else:
if tag == child.resource.session_tag:
child.show()
else:
child.hide()
func _build_date_list() -> void:
var start_date := lobby_panel_button.instantiate()
start_date.set_text(&"1836")
start_date.pressed.connect(_on_start_date_panel_button_pressed.bind(start_date))
game_select_start_date.add_child(start_date)
start_date = lobby_panel_button.instantiate()
start_date.set_text(&"1863")
start_date.pressed.connect(_on_start_date_panel_button_pressed.bind(start_date))
game_select_start_date.add_child(start_date)
var _id_to_tag : Array[StringName] = []
func _build_save_list() -> void:
game_select_save_tab.add_tab("GAMELOBBY_SELECT_ALL")
for save_name in SaveManager._save_dictionary:
var save : SaveResource = SaveManager._save_dictionary[save_name]
var save_node := _create_save_node(save)
game_select_save_list.add_child(save_node)
if not _id_to_tag.has(save.session_tag):
_id_to_tag.append(save.session_tag)
game_select_save_tab.add_tab(save.session_tag)
func _create_save_node(resource : SaveResource) -> Control:
var save_node = save_scene.instantiate()
save_node.resource = resource
save_node.pressed.connect(_on_save_node_pressed.bind(save_node))
save_node.request_to_delete.connect(_on_save_node_delete_requested.bind(save_node))
return save_node
func _queue_clear_lists() -> void:
var full_list = game_select_start_date.get_children()
full_list.append_array(game_select_save_list.get_children())
for child in full_list:
child.queue_free()
game_select_save_tab.clear_tabs()
_id_to_tag.clear()
# REQUIREMENTS:
# * SS-16
# * UIFUN-40
func _on_back_button_button_down():
print("Returning to Main Menu.")
SaveManager.current_session_tag = ""
SaveManager.current_save = null
back_button_pressed.emit()
# REQUIREMENTS:
# * SS-21
func _on_start_button_pressed():
print("Starting new game.")
if SaveManager.current_session_tag == "":
# TODO: Get country tag as well
var datetime := Time.get_datetime_dict_from_system()
SaveManager.current_session_tag = "%s/%s/%s-%s:%s:%s" % [
datetime["day"],
datetime["month"],
datetime["year"],
datetime["hour"],
datetime["minute"],
datetime["second"]
]
if SaveManager.current_save == null and SaveManager.current_session_tag in _id_to_tag:
session_tag_dialog.dialog_text = tr("GAMELOBBY_SESSIONTAG_DIALOG_TEXT").format({ "session_tag": SaveManager.current_session_tag })
session_tag_dialog.title = tr("GAMELOBBY_SESSIONTAG_DIALOG_TITLE").format({ "session_tag": SaveManager.current_session_tag })
session_tag_dialog.popup_centered()
else:
_on_session_tag_dialog_confirmed()
# REQUIREMENTS:
# * SS-19
func _on_game_select_list_item_selected(index):
print("Selected save game: ", index)
save_game_selected.emit(index)
# If the date is double-clicked, start the game!
func _on_game_select_list_item_activated(index):
_on_game_select_list_item_selected(index)
_on_start_button_pressed()
func _on_session_tag_edit_text_submitted(new_text):
SaveManager.current_session_tag = new_text
_on_start_button_pressed()
func _on_session_tag_dialog_confirmed():
get_tree().change_scene_to_file("res://src/GameSession/GameSession.tscn")
var _requested_node_to_delete : Control
func _on_save_node_delete_requested(node : Control) -> void:
_requested_node_to_delete = node
delete_dialog.dialog_text = tr("GAMELOBBY_DELETE_DIALOG_TEXT").format({ "file_name": _requested_node_to_delete.resource.save_name })
delete_dialog.title = tr("GAMELOBBY_DELETE_DIALOG_TITLE").format({ "file_name": _requested_node_to_delete.resource.save_name })
delete_dialog.popup_centered()
var _start_date_index := -1
func _on_start_date_panel_button_pressed(node : Control) -> void:
if node is LobbyPanelButton and node.get_index(true) == _start_date_index:
_on_start_button_pressed()
return
_start_date_index = node.get_index(true)
start_button.disabled = false
start_date_selected.emit(_start_date_index)
func _on_save_node_pressed(node : Control) -> void:
if SaveManager.current_save != null and SaveManager.current_save == node.resource:
SaveManager.current_session_tag = SaveManager.current_save.session_tag
_on_start_button_pressed()
return
SaveManager.current_save = node.resource
if SaveManager.current_save != null:
session_tag_line_edit.text = SaveManager.current_save.session_tag
else:
session_tag_line_edit.text = ""
start_button.disabled = false
save_game_selected.emit(SaveManager.current_save)
func _on_game_select_save_tab_tab_changed(tab) -> void:
if tab == 0:
filter_for_tag(&"")
else:
filter_for_tag(_id_to_tag[tab - 1])
func _on_delete_dialog_confirmed():
_requested_node_to_delete.resource.delete()
_requested_node_to_delete.queue_free()
func _on_visibility_changed():
if visible:
_build_date_list()
_build_save_list()
else:
_queue_clear_lists()
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