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extends OptionButton
const section_name : String = "Localization"
const setting_name : String = "Locale"
var _locales_country_rename : Dictionary
var _locales_list : Array[String]
func _ready():
_locales_country_rename = ProjectSettings.get_setting("internationalization/locale/country_short_name", {})
_locales_list = [TranslationServer.get_locale()]
_locales_list.append_array(TranslationServer.get_loaded_locales())
for locale in _locales_list:
var locale_name := TranslationServer.get_locale_name(locale)
var locale_first_part := locale_name.get_slice(", ", 0)
var locale_second_part := locale_name.substr(locale_first_part.length() + 2)
if locale_second_part in _locales_country_rename:
locale_second_part = _locales_country_rename[locale_second_part]
add_item("%s, %s" % [locale_first_part, locale_second_part])
Events.Options.load_settings.connect(load_setting)
Events.Options.save_settings.connect(save_setting)
func _valid_index(index : int) -> bool:
return 0 <= index and index < _locales_list.size()
func load_setting(file : ConfigFile) -> void:
if file == null: return
var load_value = file.get_value(section_name, setting_name, TranslationServer.get_locale())
match typeof(load_value):
TYPE_STRING, TYPE_STRING_NAME:
var locale_index := _locales_list.find(load_value as String)
if locale_index != -1:
selected = locale_index
return
push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
reset_setting()
# REQUIREMENTS:
# * UIFUN-74
func save_setting(file : ConfigFile) -> void:
if file == null: return
file.set_value(section_name, setting_name, _locales_list[selected])
func reset_setting() -> void:
selected = _locales_list.find(TranslationServer.get_locale())
# REQUIREMENTS:
# * SS-58
func _on_item_selected(index : int) -> void:
if _valid_index(index):
TranslationServer.set_locale(_locales_list[index])
Events.Options.save_settings_to_file.call_deferred()
else:
push_error("Invalid LocaleButton index: %d" % index)
reset_setting()
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