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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
print("From GDScript")
TestSingleton.hello_singleton()
$CenterContainer/VBoxContainer/NewGameButton.grab_focus()
pass # Replace with function body.
## Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_new_game_button_pressed():
print("Start a new game!")
get_tree().change_scene_to_file("res://src/SampleGame.tscn")
func _on_continue_button_pressed():
print("Continue last game!")
func _on_multi_player_button_pressed():
print("Have fun with friends!")
func _on_options_button_pressed():
print("Check out some options!")
get_tree().change_scene_to_file("res://src/OptionsMenu.tscn")
func _on_exit_button_pressed():
print("See you later!")
get_tree().quit()
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