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extends Control

signal options_button_pressed
signal new_game_button_pressed

@export
var _new_game_button : BaseButton

@export
var _checksum_label : Label

func _ready():
   print("From GDScript")
   TestSingleton.hello_singleton()
   # UI-111
   _checksum_label.tooltip_text = "Checksum " + Checksum.get_checksum_text()
   _checksum_label.text = "(" + Checksum.get_checksum_text().substr(0, 4) + ")"
   _new_game_button.grab_focus()


# REQUIREMENTS:
# * UIFUN-32
func _on_new_game_button_pressed():
   SFX.play("click")
   print("Start a new game!")
   new_game_button_pressed.emit()


func _on_continue_button_pressed():
   SFX.play("click")
   print("Continue last game!")


func _on_multi_player_button_pressed():
   SFX.play("click")
   print("Have fun with friends!")


func _on_options_button_pressed():
   SFX.play("click")
   print("Check out some options!")
   options_button_pressed.emit()


func _on_exit_button_pressed():
   await SFX.play("click")
   print("See you later!")
   get_tree().quit()