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extends Control

signal options_button_pressed
signal new_game_button_pressed
signal credits_button_pressed

@export
var _new_game_button : BaseButton

# REQUIREMENTS:
# * SS-3
func _ready():
   print("From GDScript")
   TestSingleton.hello_singleton()
   _on_new_game_button_visibility_changed()

# REQUIREMENTS:
# * SS-14
# * UIFUN-32
func _on_new_game_button_pressed():
   print("Start a new game!")
   new_game_button_pressed.emit()


func _on_continue_button_pressed():
   print("Continue last game!")


func _on_multi_player_button_pressed():
   print("Have fun with friends!")


func _on_options_button_pressed():
   print("Check out some options!")
   options_button_pressed.emit()

# REQUIREMENTS
# * UI-32
# * UIFUN-36
func _on_credits_button_pressed():
   credits_button_pressed.emit()

# REQUIREMENTS
# * SS-4
# * UIFUN-3
func _on_exit_button_pressed():
   print("See you later!")
   get_tree().quit()

func _on_new_game_button_visibility_changed():
   if visible:
      _new_game_button.grab_focus.call_deferred()